replacing sound (collection) names with SoundSpecifier - part 1
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@@ -1,3 +1,4 @@
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using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -5,12 +6,13 @@ namespace Content.Server.Mining.Components
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{
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[RegisterComponent]
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public class PickaxeComponent : Component
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{
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public override string Name => "Pickaxe";
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[DataField("miningSound")]
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public string MiningSound = "/Audio/Items/Mining/pickaxe.ogg";
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public SoundSpecifier MiningSound { get; set; } = new SoundPathSpecifier("/Audio/Items/Mining/pickaxe.ogg");
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[DataField("miningSpeedMultiplier")]
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public float MiningSpeedMultiplier = 1f;
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public float MiningSpeedMultiplier { get; set; } = 1f;
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}
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}
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