replacing sound (collection) names with SoundSpecifier - part 1
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@@ -1,3 +1,4 @@
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using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -29,6 +30,10 @@ namespace Content.Server.Flash.Components
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[ViewVariables(VVAccess.ReadWrite)]
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public float SlowTo { get; set; } = 0.5f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("sound")]
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public SoundSpecifier Sound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/flash.ogg");
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public bool Flashing;
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public bool HasUses => Uses > 0;
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