replacing sound (collection) names with SoundSpecifier - part 1
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@@ -9,6 +9,7 @@ using Content.Shared.ActionBlocker;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Sound;
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using Content.Shared.Verbs;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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@@ -20,6 +21,7 @@ using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.Disposal.Components.SharedDisposalRouterComponent;
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@@ -42,6 +44,8 @@ namespace Content.Server.Disposal.Tube.Components
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(DisposalRouterUiKey.Key);
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[DataField("clickSound")] private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
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public override Direction NextDirection(DisposalHolderComponent holder)
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{
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var directions = ConnectableDirections();
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@@ -150,7 +154,8 @@ namespace Content.Server.Disposal.Tube.Components
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private void ClickSound()
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{
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
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if(_clickSound.TryGetSound(out var sound))
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SoundSystem.Play(Filter.Pvs(Owner), sound, Owner, AudioParams.Default.WithVolume(-2f));
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}
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/// <summary>
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