replacing sound (collection) names with SoundSpecifier - part 1

This commit is contained in:
Galactic Chimp
2021-07-10 17:35:33 +02:00
parent 4500b66f28
commit ce3c59e0e6
131 changed files with 934 additions and 587 deletions

View File

@@ -14,6 +14,7 @@ using Content.Shared.Chemistry.Solution;
using Content.Shared.Interaction;
using Content.Shared.Notification.Managers;
using Content.Shared.Random.Helpers;
using Content.Shared.Sound;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
@@ -21,6 +22,7 @@ using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components
@@ -46,6 +48,8 @@ namespace Content.Server.Chemistry.Components
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ChemMasterUiKey.Key);
[DataField("clickSound")] private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
/// <summary>
/// Called once per instance of this component. Gets references to any other components needed
/// by this component and initializes it's UI and other data.
@@ -417,7 +421,8 @@ namespace Content.Server.Chemistry.Components
private void ClickSound()
{
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
if(_clickSound.TryGetSound(out var sound))
SoundSystem.Play(Filter.Pvs(Owner), sound, Owner, AudioParams.Default.WithVolume(-2f));
}
[Verb]