replacing sound (collection) names with SoundSpecifier - part 1
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@@ -2,10 +2,12 @@
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using System.Collections.Generic;
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using Content.Server.Power.Components;
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using Content.Shared.Cargo;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Cargo.Components
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{
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@@ -21,6 +23,7 @@ namespace Content.Server.Cargo.Components
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private const float TeleportDelay = 15f;
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private List<CargoProductPrototype> _teleportQueue = new List<CargoProductPrototype>();
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private CargoTelepadState _currentState = CargoTelepadState.Unpowered;
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[DataField("teleportSound")] private SoundSpecifier _teleportSound = new SoundPathSpecifier("/Audio/Machines/phasein.ogg");
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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@@ -72,7 +75,8 @@ namespace Content.Server.Cargo.Components
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{
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if (!Deleted && !Owner.Deleted && _currentState == CargoTelepadState.Teleporting && _teleportQueue.Count > 0)
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{
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/phasein.ogg", Owner, AudioParams.Default.WithVolume(-8f));
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if (_teleportSound.TryGetSound(out var teleportSound))
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SoundSystem.Play(Filter.Pvs(Owner), teleportSound, Owner, AudioParams.Default.WithVolume(-8f));
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Owner.EntityManager.SpawnEntity(_teleportQueue[0].Product, Owner.Transform.Coordinates);
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_teleportQueue.RemoveAt(0);
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if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent) && spriteComponent.LayerCount > 0)
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