replacing sound (collection) names with SoundSpecifier - part 1
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@@ -6,6 +6,7 @@ using Content.Server.UserInterface;
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using Content.Shared.Cargo;
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using Content.Shared.Cargo.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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@@ -59,6 +60,9 @@ namespace Content.Server.Cargo.Components
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[DataField("requestOnly")]
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private bool _requestOnly = false;
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[DataField("errorSound")]
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private SoundSpecifier _errorSound = new SoundPathSpecifier("/Audio/Effects/error.ogg");
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private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
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private CargoConsoleSystem _cargoConsoleSystem = default!;
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@@ -112,9 +116,10 @@ namespace Content.Server.Cargo.Components
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}
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if (!_cargoConsoleSystem.AddOrder(orders.Database.Id, msg.Requester, msg.Reason, msg.ProductId,
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msg.Amount, _bankAccount.Id))
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msg.Amount, _bankAccount.Id) &&
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_errorSound.TryGetSound(out var errorSound))
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{
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SoundSystem.Play(Filter.Local(), "/Audio/Effects/error.ogg", Owner, AudioParams.Default);
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SoundSystem.Play(Filter.Local(), errorSound, Owner, AudioParams.Default);
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}
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break;
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}
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@@ -137,14 +142,16 @@ namespace Content.Server.Cargo.Components
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break;
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var capacity = _cargoConsoleSystem.GetCapacity(orders.Database.Id);
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if (
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capacity.CurrentCapacity == capacity.MaxCapacity
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(capacity.CurrentCapacity == capacity.MaxCapacity
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|| capacity.CurrentCapacity + order.Amount > capacity.MaxCapacity
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|| !_cargoConsoleSystem.CheckBalance(_bankAccount.Id, (-product.PointCost) * order.Amount)
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|| !_cargoConsoleSystem.ApproveOrder(orders.Database.Id, msg.OrderNumber)
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|| !_cargoConsoleSystem.ChangeBalance(_bankAccount.Id, (-product.PointCost) * order.Amount)
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|| !_cargoConsoleSystem.ChangeBalance(_bankAccount.Id, (-product.PointCost) * order.Amount))
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&&
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_errorSound.TryGetSound(out var errorSound)
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)
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{
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SoundSystem.Play(Filter.Local(), "/Audio/Effects/error.ogg", Owner, AudioParams.Default);
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SoundSystem.Play(Filter.Local(), errorSound, Owner, AudioParams.Default);
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break;
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}
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UpdateUIState();
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