replacing sound (collection) names with SoundSpecifier - part 1
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@@ -9,6 +9,7 @@ using Content.Shared.DragDrop;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Sound;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -56,14 +57,14 @@ namespace Content.Server.Buckle.Components
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/// </summary>
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[ViewVariables]
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[DataField("buckleSound")]
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public string BuckleSound { get; } = "/Audio/Effects/buckle.ogg";
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public SoundSpecifier BuckleSound { get; } = new SoundPathSpecifier("/Audio/Effects/buckle.ogg");
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/// <summary>
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/// The sound to be played when a mob is unbuckled
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/// </summary>
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[ViewVariables]
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[DataField("unbuckleSound")]
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public string UnbuckleSound { get; } = "/Audio/Effects/unbuckle.ogg";
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public SoundSpecifier UnbuckleSound { get; } = new SoundPathSpecifier("/Audio/Effects/unbuckle.ogg");
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/// <summary>
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/// ID of the alert to show when buckled
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