replacing sound (collection) names with SoundSpecifier - part 1

This commit is contained in:
Galactic Chimp
2021-07-10 17:35:33 +02:00
parent 4500b66f28
commit ce3c59e0e6
131 changed files with 934 additions and 587 deletions

View File

@@ -11,12 +11,14 @@ using Content.Shared.AME;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Notification.Managers;
using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.AME.Components
@@ -32,6 +34,8 @@ namespace Content.Server.AME.Components
private AppearanceComponent? _appearance;
private PowerSupplierComponent? _powerSupplier;
[DataField("clickSound")] private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
[DataField("injectSound")] private SoundSpecifier _injectSound = new SoundPathSpecifier("/Audio/Effects/bang.ogg");
private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
@@ -312,12 +316,14 @@ namespace Content.Server.AME.Components
private void ClickSound()
{
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
if(_clickSound.TryGetSound(out var clickSound))
SoundSystem.Play(Filter.Pvs(Owner), clickSound, Owner, AudioParams.Default.WithVolume(-2f));
}
private void InjectSound(bool overloading)
{
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/bang.ogg", Owner, AudioParams.Default.WithVolume(overloading ? 10f : 0f));
if(_injectSound.TryGetSound(out var injectSound))
SoundSystem.Play(Filter.Pvs(Owner), injectSound, Owner, AudioParams.Default.WithVolume(overloading ? 10f : 0f));
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)