From ce3299c49f63c5ec056a7c3ec1a75f3d07331d22 Mon Sep 17 00:00:00 2001 From: deathride58 Date: Wed, 2 Aug 2023 19:13:07 -0400 Subject: [PATCH] single line fix to fix GLES2 (#18587) --- Resources/Textures/Shaders/outline.swsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/Textures/Shaders/outline.swsl b/Resources/Textures/Shaders/outline.swsl index 5f90df22bf..7fce6809f6 100644 --- a/Resources/Textures/Shaders/outline.swsl +++ b/Resources/Textures/Shaders/outline.swsl @@ -72,7 +72,7 @@ void fragment() { maxa = max(a, maxa); mina = min(a, mina); - float sampledLight = outline_fullbright ? 1.0 : sqrt(mix(0.0, 1.0, (lightSample.r * 0.34) + (lightSample.g * 0.5) + (lightSample.b * 0.16)) * light_boost); + lowp float sampledLight = outline_fullbright ? 1.0 : sqrt(mix(0.0, 1.0, (lightSample.r * 0.34) + (lightSample.g * 0.5) + (lightSample.b * 0.16)) * light_boost); COLOR = mix(col, outline_color * sampledLight, maxa - col.a); lightSample = vec3(1.0); }