Remove more server sprite component uses (#9963)

This commit is contained in:
Leon Friedrich
2022-07-27 04:22:49 +12:00
committed by GitHub
parent 43ec284318
commit ce24d16593
13 changed files with 38 additions and 82 deletions

View File

@@ -70,10 +70,9 @@ namespace Content.Shared.Buckle.Components
[Serializable, NetSerializable]
public sealed class BuckleComponentState : ComponentState
{
public BuckleComponentState(bool buckled, int? drawDepth, EntityUid? lastEntityBuckledTo, bool dontCollide)
public BuckleComponentState(bool buckled, EntityUid? lastEntityBuckledTo, bool dontCollide)
{
Buckled = buckled;
DrawDepth = drawDepth;
LastEntityBuckledTo = lastEntityBuckledTo;
DontCollide = dontCollide;
}
@@ -81,7 +80,6 @@ namespace Content.Shared.Buckle.Components
public bool Buckled { get; }
public EntityUid? LastEntityBuckledTo { get; }
public bool DontCollide { get; }
public int? DrawDepth;
}
public sealed class BuckleChangeEvent : EntityEventArgs