Remove more server sprite component uses (#9963)
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@@ -70,10 +70,9 @@ namespace Content.Shared.Buckle.Components
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[Serializable, NetSerializable]
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public sealed class BuckleComponentState : ComponentState
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{
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public BuckleComponentState(bool buckled, int? drawDepth, EntityUid? lastEntityBuckledTo, bool dontCollide)
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public BuckleComponentState(bool buckled, EntityUid? lastEntityBuckledTo, bool dontCollide)
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{
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Buckled = buckled;
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DrawDepth = drawDepth;
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LastEntityBuckledTo = lastEntityBuckledTo;
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DontCollide = dontCollide;
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}
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@@ -81,7 +80,6 @@ namespace Content.Shared.Buckle.Components
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public bool Buckled { get; }
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public EntityUid? LastEntityBuckledTo { get; }
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public bool DontCollide { get; }
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public int? DrawDepth;
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}
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public sealed class BuckleChangeEvent : EntityEventArgs
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