Remove more server sprite component uses (#9963)

This commit is contained in:
Leon Friedrich
2022-07-27 04:22:49 +12:00
committed by GitHub
parent 43ec284318
commit ce24d16593
13 changed files with 38 additions and 82 deletions

View File

@@ -17,21 +17,6 @@ namespace Content.Server.Pointing.EntitySystems
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ExplosionSystem _explosion = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoguePointingArrowComponent, ComponentStartup>(OnStartup);
}
private void OnStartup(EntityUid uid, RoguePointingArrowComponent component, ComponentStartup args)
{
if (EntityManager.TryGetComponent(uid, out SpriteComponent? sprite))
{
sprite.DrawDepth = (int) DrawDepth.Overlays;
}
}
private EntityUid? RandomNearbyPlayer(EntityUid uid, RoguePointingArrowComponent? component = null, TransformComponent? transform = null)
{
if (!Resolve(uid, ref component, ref transform))