Remove more server sprite component uses (#9963)
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@@ -53,16 +53,6 @@ namespace Content.Server.Pointing.Components
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[DataField("rogue")]
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public bool Rogue = false;
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protected override void Startup()
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{
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base.Startup();
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if (_entMan.TryGetComponent(Owner, out SpriteComponent? sprite))
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{
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sprite.DrawDepth = (int) DrawDepth.Overlays;
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}
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}
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public void Update(float frameTime)
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{
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var movement = _speed * frameTime * (_up ? 1 : -1);
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