Remove more server sprite component uses (#9963)

This commit is contained in:
Leon Friedrich
2022-07-27 04:22:49 +12:00
committed by GitHub
parent 43ec284318
commit ce24d16593
13 changed files with 38 additions and 82 deletions

View File

@@ -356,16 +356,7 @@ namespace Content.Server.Buckle.Components
public override ComponentState GetComponentState()
{
int? drawDepth = null;
if (BuckledTo != null &&
EntMan.GetComponent<TransformComponent>(BuckledTo.Owner).LocalRotation.GetCardinalDir() == Direction.North &&
EntMan.TryGetComponent<SpriteComponent>(BuckledTo.Owner, out var spriteComponent))
{
drawDepth = spriteComponent.DrawDepth - 1;
}
return new BuckleComponentState(Buckled, drawDepth, LastEntityBuckledTo, DontCollide);
return new BuckleComponentState(Buckled, LastEntityBuckledTo, DontCollide);
}
}
}