Remove more server sprite component uses (#9963)
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@@ -356,16 +356,7 @@ namespace Content.Server.Buckle.Components
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public override ComponentState GetComponentState()
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{
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int? drawDepth = null;
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if (BuckledTo != null &&
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EntMan.GetComponent<TransformComponent>(BuckledTo.Owner).LocalRotation.GetCardinalDir() == Direction.North &&
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EntMan.TryGetComponent<SpriteComponent>(BuckledTo.Owner, out var spriteComponent))
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{
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drawDepth = spriteComponent.DrawDepth - 1;
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}
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return new BuckleComponentState(Buckled, drawDepth, LastEntityBuckledTo, DontCollide);
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return new BuckleComponentState(Buckled, LastEntityBuckledTo, DontCollide);
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}
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}
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}
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