Fix: obsolete warnings in SharedAbsorbentSystem (#40885)
* fix: formating warnings * split GetAbsorbentReagents into string and protoid * fix: changed SplitSolutionWhitout [obsolete] to use new method * fix: missing using directive after merge * Replaced methods with ProtoId variant
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@@ -302,7 +302,7 @@ namespace Content.Shared.Chemistry.Components
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/// If you only want the volume of a single reagent, use <see cref="GetReagentQuantity"/>
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/// </summary>
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[Pure]
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public FixedPoint2 GetTotalPrototypeQuantity(params string[] prototypes)
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public FixedPoint2 GetTotalPrototypeQuantity(params ProtoId<ReagentPrototype>[] prototypes)
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{
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var total = FixedPoint2.Zero;
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foreach (var (reagent, quantity) in Contents)
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@@ -314,7 +314,7 @@ namespace Content.Shared.Chemistry.Components
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return total;
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}
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public FixedPoint2 GetTotalPrototypeQuantity(string id)
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public FixedPoint2 GetTotalPrototypeQuantity(ProtoId<ReagentPrototype> id)
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{
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var total = FixedPoint2.Zero;
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foreach (var (reagent, quantity) in Contents)
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@@ -645,7 +645,7 @@ namespace Content.Shared.Chemistry.Components
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/// <summary>
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/// Splits a solution with only the specified reagent prototypes.
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/// </summary>
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public Solution SplitSolutionWithOnly(FixedPoint2 toTake, params string[] includedPrototypes)
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public Solution SplitSolutionWithOnly(FixedPoint2 toTake, params ProtoId<ReagentPrototype>[] includedPrototypes)
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{
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// First remove the non-included prototypes
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List<ReagentQuantity> excluded = new();
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@@ -844,7 +844,7 @@ namespace Content.Shared.Chemistry.Components
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ValidateSolution();
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}
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public Color GetColorWithout(IPrototypeManager? protoMan, params string[] without)
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public Color GetColorWithout(IPrototypeManager? protoMan, params ProtoId<ReagentPrototype>[] without)
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{
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if (Volume == FixedPoint2.Zero)
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{
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@@ -887,7 +887,7 @@ namespace Content.Shared.Chemistry.Components
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return GetColorWithout(protoMan);
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}
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public Color GetColorWithOnly(IPrototypeManager? protoMan, params string[] included)
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public Color GetColorWithOnly(IPrototypeManager? protoMan, params ProtoId<ReagentPrototype>[] included)
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{
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if (Volume == FixedPoint2.Zero)
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{
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@@ -1,7 +1,9 @@
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using System.Linq;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Prototypes;
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using Content.Shared.Fluids.Components;
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using Content.Shared.Chemistry.Reagent;
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namespace Content.Shared.Fluids;
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@@ -78,9 +80,9 @@ public abstract partial class SharedPuddleSystem
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}
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public string[] GetEvaporatingReagents(Solution solution)
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public ProtoId<ReagentPrototype>[] GetEvaporatingReagents(Solution solution)
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{
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List<string> evaporatingReagents = [];
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List<ProtoId<ReagentPrototype>> evaporatingReagents = [];
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foreach (var solProto in solution.GetReagentPrototypes(_prototypeManager).Keys)
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{
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if (solProto.EvaporationSpeed > FixedPoint2.Zero)
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@@ -89,10 +91,10 @@ public abstract partial class SharedPuddleSystem
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return evaporatingReagents.ToArray();
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}
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public string[] GetAbsorbentReagents(Solution solution)
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public ProtoId<ReagentPrototype>[] GetAbsorbentReagents(Solution solution)
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{
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List<string> absorbentReagents = [];
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foreach (var solProto in solution.GetReagentPrototypes(_prototypeManager).Keys)
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var absorbentReagents = new List<ProtoId<ReagentPrototype>>();
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foreach (ReagentPrototype solProto in solution.GetReagentPrototypes(_prototypeManager).Keys)
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{
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if (solProto.Absorbent)
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absorbentReagents.Add(solProto.ID);
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@@ -109,9 +111,9 @@ public abstract partial class SharedPuddleSystem
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/// Gets a mapping of evaporating speed of the reagents within a solution.
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/// The speed at which a solution evaporates is the average of the speed of all evaporating reagents in it.
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/// </summary>
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public Dictionary<string, FixedPoint2> GetEvaporationSpeeds(Solution solution)
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public Dictionary<ProtoId<ReagentPrototype>, FixedPoint2> GetEvaporationSpeeds(Solution solution)
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{
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Dictionary<string, FixedPoint2> evaporatingSpeeds = [];
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Dictionary<ProtoId<ReagentPrototype>, FixedPoint2> evaporatingSpeeds = [];
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foreach (var solProto in solution.GetReagentPrototypes(_prototypeManager).Keys)
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{
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if (solProto.EvaporationSpeed > FixedPoint2.Zero)
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@@ -42,7 +42,7 @@ public abstract partial class SharedPuddleSystem : EntitySystem
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[Dependency] private readonly StepTriggerSystem _stepTrigger = default!;
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[Dependency] private readonly TileFrictionController _tile = default!;
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private string[] _standoutReagents = [];
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private ProtoId<ReagentPrototype>[] _standoutReagents = [];
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/// <summary>
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/// The lowest threshold to be considered for puddle sprite states as well as slipperiness of a puddle.
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