Implement Equals for ApcBoundInterfaceState (#27965)

* Implement Equals for ApcBoundInterfaceState

Saves a lot on bandwidth. Also made it round to the nearest 5.

* Also this
This commit is contained in:
metalgearsloth
2024-05-13 14:05:37 +10:00
committed by GitHub
parent 03af7fcdc1
commit ce0a175c73
2 changed files with 31 additions and 5 deletions

View File

@@ -8,6 +8,7 @@ using Content.Shared.APC;
using Content.Shared.Emag.Components;
using Content.Shared.Emag.Systems;
using Content.Shared.Popups;
using Content.Shared.Rounding;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
@@ -147,10 +148,14 @@ public sealed class ApcSystem : EntitySystem
return;
var battery = netBat.NetworkBattery;
const int ChargeAccuracy = 5;
// TODO: Fix ContentHelpers or make a new one coz this is cooked.
var charge = ContentHelpers.RoundToNearestLevels(battery.CurrentStorage / battery.Capacity, 1.0, 100 / ChargeAccuracy) / 100f * ChargeAccuracy;
var state = new ApcBoundInterfaceState(apc.MainBreakerEnabled, apc.HasAccess,
(int) MathF.Ceiling(battery.CurrentSupply), apc.LastExternalState,
battery.CurrentStorage / battery.Capacity);
charge);
_ui.SetUiState((uid, ui), ApcUiKey.Key, state);
}