* Empty commit

* epic super duper cool fr push horn draft

* whoops turns out theres a system that does that thingi already x.x

* bunch of like fixis and generalization

* general progress

* most stuffies done

* last thingi hopefully

* small fixies, mostly preventing bypassing the delay by spamming

* rename to fit better

* rename for real i forgor to add

* weird fixie but last commit didn workie

* oki shold be fine now

* lastish cleanup

* fixies

* missed a space

* removed unnecessary component check

* getting the typos out of the way first

* moved the component to shared

* rest of fixies
This commit is contained in:
Thinbug
2025-04-29 10:07:57 -03:00
committed by GitHub
parent 9e9726f81b
commit ce080276db
19 changed files with 215 additions and 0 deletions

View File

@@ -0,0 +1,29 @@
using Content.Shared.Explosion.Components.OnTrigger;
using Content.Shared.Explosion.EntitySystems;
using Content.Shared.RepulseAttract;
using Content.Shared.Timing;
namespace Content.Server.Explosion.EntitySystems;
public sealed class RepulseAttractOnTriggerSystem : SharedRepulseAttractOnTriggerSystem
{
[Dependency] private readonly RepulseAttractSystem _repulse = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly UseDelaySystem _delay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedRepulseAttractOnTriggerComponent, TriggerEvent>(OnTrigger);
}
private void OnTrigger(Entity<SharedRepulseAttractOnTriggerComponent> ent, ref TriggerEvent args)
{
if (_delay.IsDelayed(ent.Owner))
return;
var position = _transform.GetMapCoordinates(ent);
_repulse.TryRepulseAttract(position, args.User, ent.Comp.Speed, ent.Comp.Range, ent.Comp.Whitelist, ent.Comp.CollisionMask);
}
}