Transform cleanups (#25963)
* Transform cleanups * Fix build * ascension
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@@ -127,9 +127,6 @@ public abstract class SharedDisposalUnitSystem : EntitySystem
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return damageState != null && (!component.MobsCanEnter || _mobState.IsDead(entity, damageState));
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}
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/// <summary>
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/// TODO: Proper prediction
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/// </summary>
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public abstract void DoInsertDisposalUnit(EntityUid uid, EntityUid toInsert, EntityUid user, SharedDisposalUnitComponent? disposal = null);
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[Serializable, NetSerializable]
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