Refactor drag and drop to use a shared interface (#2012)
* WIP in progress hours * Cleanup * Fix bugle * Fix nullable error * Merge fixes * Merge fixes * Merge fixes
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@@ -445,7 +445,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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bool popup = false)
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{
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var user = args.User;
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var dropped = args.Dropped;
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var dropped = args.Dragged;
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var target = args.Target;
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if (!InRangeUnobstructed(user, target, range, collisionMask, predicate, ignoreInsideBlocker))
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