Refactor drag and drop to use a shared interface (#2012)
* WIP in progress hours * Cleanup * Fix bugle * Fix nullable error * Merge fixes * Merge fixes * Merge fixes
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Storage
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{
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public abstract class SharedStorableComponent : Component
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{
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public override string Name => "Storable";
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public override uint? NetID => ContentNetIDs.STORABLE;
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public virtual int Size { get; set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, s => s.Size, "size", 1);
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}
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}
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[Serializable, NetSerializable]
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public class StorableComponentState : ComponentState
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{
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public readonly int Size;
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public StorableComponentState(int size) : base(ContentNetIDs.STORABLE)
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{
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Size = size;
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}
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}
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}
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