Refactor drag and drop to use a shared interface (#2012)

* WIP in progress hours

* Cleanup

* Fix bugle

* Fix nullable error

* Merge fixes

* Merge fixes

* Merge fixes
This commit is contained in:
DrSmugleaf
2020-10-14 15:24:07 +02:00
committed by GitHub
parent f715eed63c
commit cdedaeb12e
37 changed files with 527 additions and 377 deletions

View File

@@ -1,9 +1,25 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
public abstract class SharedPlaceableSurfaceComponent : Component
{
public override string Name => "PlaceableSurface";
public override uint? NetID => ContentNetIDs.PLACEABLE_SURFACE;
public virtual bool IsPlaceable { get; set; }
}
[Serializable, NetSerializable]
public class PlaceableSurfaceComponentState : ComponentState
{
public readonly bool IsPlaceable;
public PlaceableSurfaceComponentState(bool placeable) : base(ContentNetIDs.PLACEABLE_SURFACE)
{
IsPlaceable = placeable;
}
}
}