Refactor drag and drop to use a shared interface (#2012)
* WIP in progress hours * Cleanup * Fix bugle * Fix nullable error * Merge fixes * Merge fixes * Merge fixes
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@@ -1,9 +1,25 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components
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{
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public abstract class SharedPlaceableSurfaceComponent : Component
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{
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public override string Name => "PlaceableSurface";
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public override uint? NetID => ContentNetIDs.PLACEABLE_SURFACE;
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public virtual bool IsPlaceable { get; set; }
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}
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[Serializable, NetSerializable]
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public class PlaceableSurfaceComponentState : ComponentState
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{
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public readonly bool IsPlaceable;
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public PlaceableSurfaceComponentState(bool placeable) : base(ContentNetIDs.PLACEABLE_SURFACE)
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{
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IsPlaceable = placeable;
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}
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}
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}
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