Refactor drag and drop to use a shared interface (#2012)

* WIP in progress hours

* Cleanup

* Fix bugle

* Fix nullable error

* Merge fixes

* Merge fixes

* Merge fixes
This commit is contained in:
DrSmugleaf
2020-10-14 15:24:07 +02:00
committed by GitHub
parent f715eed63c
commit cdedaeb12e
37 changed files with 527 additions and 377 deletions

View File

@@ -75,10 +75,10 @@ namespace Content.Server.GameObjects.EntitySystems.Click
if (!interactionArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true)) return;
// trigger dragdrops on the dropped entity
foreach (var dragDrop in dropped.GetAllComponents<IDragDrop>())
foreach (var dragDrop in dropped.GetAllComponents<IDraggable>())
{
if (dragDrop.CanDragDrop(interactionArgs) &&
dragDrop.DragDrop(interactionArgs))
if (dragDrop.CanDrop(interactionArgs) &&
dragDrop.Drop(interactionArgs))
{
return;
}