Refactor drag and drop to use a shared interface (#2012)
* WIP in progress hours * Cleanup * Fix bugle * Fix nullable error * Merge fixes * Merge fixes * Merge fixes
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@@ -41,7 +41,7 @@ namespace Content.Server.GameObjects.Components
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return false;
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}
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var size = eventArgs.Using.GetComponent<ItemComponent>().ObjectSize;
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var size = eventArgs.Using.GetComponent<ItemComponent>().Size;
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// TODO: use proper text macro system for this.
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