Refactor drag and drop to use a shared interface (#2012)

* WIP in progress hours

* Cleanup

* Fix bugle

* Fix nullable error

* Merge fixes

* Merge fixes

* Merge fixes
This commit is contained in:
DrSmugleaf
2020-10-14 15:24:07 +02:00
committed by GitHub
parent f715eed63c
commit cdedaeb12e
37 changed files with 527 additions and 377 deletions

View File

@@ -1,5 +1,4 @@
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
@@ -7,7 +6,7 @@ using Robust.Shared.Maths;
namespace Content.Server.GameObjects.Components.Movement
{
[RegisterComponent]
public class ClimbingComponent : SharedClimbingComponent, IActionBlocker
public class ClimbingComponent : SharedClimbingComponent
{
private bool _isClimbing = false;
private ClimbController _climbController = default;