Refactor drag and drop to use a shared interface (#2012)
* WIP in progress hours * Cleanup * Fix bugle * Fix nullable error * Merge fixes * Merge fixes * Merge fixes
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@@ -1,5 +1,4 @@
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Physics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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@@ -7,7 +6,7 @@ using Robust.Shared.Maths;
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namespace Content.Server.GameObjects.Components.Movement
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{
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[RegisterComponent]
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public class ClimbingComponent : SharedClimbingComponent, IActionBlocker
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public class ClimbingComponent : SharedClimbingComponent
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{
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private bool _isClimbing = false;
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private ClimbController _climbController = default;
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