Refactor drag and drop to use a shared interface (#2012)
* WIP in progress hours * Cleanup * Fix bugle * Fix nullable error * Merge fixes * Merge fixes * Merge fixes
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@@ -31,6 +31,7 @@ namespace Content.Server.GameObjects.Components.Medical
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(SharedMedicalScannerComponent))]
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public class MedicalScannerComponent : SharedMedicalScannerComponent, IActivate, IDragDropOn
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{
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private ContainerSlot _bodyContainer = default!;
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@@ -250,12 +251,12 @@ namespace Content.Server.GameObjects.Components.Medical
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public bool CanDragDropOn(DragDropEventArgs eventArgs)
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{
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return eventArgs.Dropped.HasComponent<IBody>();
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return eventArgs.Dragged.HasComponent<IBody>();
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}
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public bool DragDropOn(DragDropEventArgs eventArgs)
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{
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_bodyContainer.Insert(eventArgs.Dropped);
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_bodyContainer.Insert(eventArgs.Dragged);
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return true;
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}
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}
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