Refactor drag and drop to use a shared interface (#2012)

* WIP in progress hours

* Cleanup

* Fix bugle

* Fix nullable error

* Merge fixes

* Merge fixes

* Merge fixes
This commit is contained in:
DrSmugleaf
2020-10-14 15:24:07 +02:00
committed by GitHub
parent f715eed63c
commit cdedaeb12e
37 changed files with 527 additions and 377 deletions

View File

@@ -1,20 +1,33 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Content.Shared.GameObjects.Components.Storage;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Items.Storage
{
[RegisterComponent]
public class StorableComponent : Component
[ComponentReference(typeof(SharedStorableComponent))]
public class StorableComponent : SharedStorableComponent
{
public override string Name => "Storable";
private int _size;
public int ObjectSize;
public override void ExposeData(ObjectSerializer serializer)
public override int Size
{
base.ExposeData(serializer);
get => _size;
set
{
if (_size == value)
{
return;
}
serializer.DataField(ref ObjectSize, "size", 1);
_size = value;
Dirty();
}
}
public override ComponentState GetComponentState()
{
return new StorableComponentState(_size);
}
}