Refactor drag and drop to use a shared interface (#2012)
* WIP in progress hours * Cleanup * Fix bugle * Fix nullable error * Merge fixes * Merge fixes * Merge fixes
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@@ -45,7 +45,7 @@ namespace Content.Server.GameObjects.Components.GUI
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var itemComponent = entity.GetComponent<ItemComponent>();
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// If this item is small enough then it always fits in pockets.
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if (itemComponent.ObjectSize <= (int) ReferenceSizes.Pocket)
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if (itemComponent.Size <= (int) ReferenceSizes.Pocket)
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{
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return true;
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}
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