Refactor drag and drop to use a shared interface (#2012)
* WIP in progress hours * Cleanup * Fix bugle * Fix nullable error * Merge fixes * Merge fixes * Merge fixes
This commit is contained in:
@@ -1,8 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.GameObjects.Components.Items;
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using Content.Client.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.GameObjects.Components.Storage;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.Player;
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@@ -22,13 +23,17 @@ namespace Content.Client.GameObjects.Components.Storage
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/// Client version of item storage containers, contains a UI which displays stored entities and their size
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/// </summary>
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[RegisterComponent]
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public class ClientStorageComponent : SharedStorageComponent, IClientDraggable
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public class ClientStorageComponent : SharedStorageComponent, IDraggable
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{
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private Dictionary<EntityUid, int> StoredEntities { get; set; } = new Dictionary<EntityUid, int>();
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private List<IEntity> _storedEntities = new List<IEntity>();
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private int StorageSizeUsed;
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private int StorageCapacityMax;
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private StorageWindow Window;
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public override IReadOnlyList<IEntity> StoredEntities => _storedEntities;
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public override void OnAdd()
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{
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base.OnAdd();
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@@ -43,6 +48,20 @@ namespace Content.Client.GameObjects.Components.Storage
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base.OnRemove();
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}
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (!(curState is StorageComponentState state))
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{
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return;
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}
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_storedEntities = state.StoredEntities
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.Select(id => _entityManager.GetEntity(id))
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.ToList();
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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@@ -69,7 +88,7 @@ namespace Content.Client.GameObjects.Components.Storage
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/// <param name="storageState"></param>
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private void HandleStorageMessage(StorageHeldItemsMessage storageState)
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{
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StoredEntities = new Dictionary<EntityUid, int>(storageState.StoredEntities);
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_storedEntities = storageState.StoredEntities.Select(id => _entityManager.GetEntity(id)).ToList();
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StorageSizeUsed = storageState.StorageSizeUsed;
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StorageCapacityMax = storageState.StorageSizeMax;
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Window.BuildEntityList();
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@@ -100,6 +119,17 @@ namespace Content.Client.GameObjects.Components.Storage
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SendNetworkMessage(new RemoveEntityMessage(entityUid));
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}
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public override bool Remove(IEntity entity)
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{
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if (_storedEntities.Remove(entity))
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{
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Dirty();
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return true;
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}
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return false;
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}
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/// <summary>
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/// GUI class for client storage component
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/// </summary>
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@@ -200,19 +230,25 @@ namespace Content.Client.GameObjects.Components.Storage
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var storageList = StorageEntity.StoredEntities;
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foreach (var entityUid in storageList)
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var storedGrouped = storageList.GroupBy(e => e).Select(e => new
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{
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var entity = IoCManager.Resolve<IEntityManager>().GetEntity(entityUid.Key);
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Entity = e.Key,
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Amount = e.Count()
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});
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foreach (var group in storedGrouped)
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{
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var entity = group.Entity;
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var button = new EntityButton()
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{
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EntityUid = entityUid.Key,
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EntityUid = entity.Uid,
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MouseFilter = MouseFilterMode.Stop,
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};
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button.ActualButton.OnToggled += OnItemButtonToggled;
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//Name and Size labels set
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button.EntityName.Text = entity.Name;
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button.EntitySize.Text = string.Format("{0}", entityUid.Value);
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button.EntitySize.Text = group.Amount.ToString();
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//Gets entity sprite and assigns it to button texture
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if (entity.TryGetComponent(out ISpriteComponent sprite))
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@@ -320,17 +356,5 @@ namespace Content.Client.GameObjects.Components.Storage
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AddChild(hBoxContainer);
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}
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}
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public bool ClientCanDropOn(CanDropEventArgs eventArgs)
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{
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//can only drop on placeable surfaces to empty out contents
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return eventArgs.Target.HasComponent<PlaceableSurfaceComponent>();
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}
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public bool ClientCanDrag(CanDragEventArgs eventArgs)
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{
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//always draggable, at least for now
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return true;
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}
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}
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}
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@@ -0,0 +1,41 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Storage;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Storage
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedStorableComponent))]
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public class StorableComponent : SharedStorableComponent
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{
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private int _size;
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public override int Size
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{
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get => _size;
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set
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{
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if (_size == value)
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{
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return;
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}
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_size = value;
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Dirty();
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}
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (!(curState is StorableComponentState state))
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{
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return;
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}
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_size = state.Size;
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}
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}
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}
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