Refactor drag and drop to use a shared interface (#2012)

* WIP in progress hours

* Cleanup

* Fix bugle

* Fix nullable error

* Merge fixes

* Merge fixes

* Merge fixes
This commit is contained in:
DrSmugleaf
2020-10-14 15:24:07 +02:00
committed by GitHub
parent f715eed63c
commit cdedaeb12e
37 changed files with 527 additions and 377 deletions

View File

@@ -1,11 +1,41 @@
#nullable enable
using Content.Shared.GameObjects.Components;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedPlaceableSurfaceComponent))]
public class PlaceableSurfaceComponent : SharedPlaceableSurfaceComponent
{
private bool _isPlaceable;
public override bool IsPlaceable
{
get => _isPlaceable;
set
{
if (_isPlaceable == value)
{
return;
}
_isPlaceable = value;
Dirty();
}
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (!(curState is PlaceableSurfaceComponentState state))
{
return;
}
_isPlaceable = state.IsPlaceable;
}
}
}