Start working on those top left buttons in the UI draft.
This commit is contained in:
@@ -9,6 +9,7 @@ using Robust.Shared.Input;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client
|
||||
@@ -16,14 +17,15 @@ namespace Content.Client
|
||||
internal sealed class EscapeMenuOwner : IEscapeMenuOwner
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IStateManager _stateManager;
|
||||
[Dependency] private readonly IClientConsole _clientConsole;
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager;
|
||||
[Dependency] private readonly IInputManager _inputManager;
|
||||
[Dependency] private readonly IPlacementManager _placementManager;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
[Dependency] private readonly IResourceCache _resourceCache;
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager;
|
||||
[Dependency] private readonly IInputManager _inputManager;
|
||||
[Dependency] private readonly IStateManager _stateManager;
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
|
||||
[Dependency] private readonly IGameHud _gameHud;
|
||||
#pragma warning restore 649
|
||||
|
||||
private EscapeMenu _escapeMenu;
|
||||
@@ -31,6 +33,8 @@ namespace Content.Client
|
||||
public void Initialize()
|
||||
{
|
||||
_stateManager.OnStateChanged += StateManagerOnOnStateChanged;
|
||||
|
||||
_gameHud.EscapeButtonToggled += _setOpenValue;
|
||||
}
|
||||
|
||||
private void StateManagerOnOnStateChanged(StateChangedEventArgs obj)
|
||||
@@ -44,26 +48,11 @@ namespace Content.Client
|
||||
Visible = false
|
||||
};
|
||||
|
||||
_escapeMenu.OnClose += () => _gameHud.EscapeButtonDown = false;
|
||||
|
||||
_escapeMenu.AddToScreen();
|
||||
|
||||
var escapeMenuCommand = InputCmdHandler.FromDelegate(session =>
|
||||
{
|
||||
if (_escapeMenu.Visible)
|
||||
{
|
||||
if (_escapeMenu.IsAtFront())
|
||||
{
|
||||
_escapeMenu.Visible = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_escapeMenu.MoveToFront();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_escapeMenu.OpenCentered();
|
||||
}
|
||||
});
|
||||
var escapeMenuCommand = InputCmdHandler.FromDelegate(Enabled);
|
||||
|
||||
_inputManager.SetInputCommand(EngineKeyFunctions.EscapeMenu, escapeMenuCommand);
|
||||
}
|
||||
@@ -76,6 +65,39 @@ namespace Content.Client
|
||||
_inputManager.SetInputCommand(EngineKeyFunctions.EscapeMenu, null);
|
||||
}
|
||||
}
|
||||
|
||||
private void Enabled(ICommonSession session)
|
||||
{
|
||||
if (_escapeMenu.Visible)
|
||||
{
|
||||
if (_escapeMenu.IsAtFront())
|
||||
{
|
||||
_setOpenValue(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
_escapeMenu.MoveToFront();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_setOpenValue(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void _setOpenValue(bool value)
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
_gameHud.EscapeButtonDown = true;
|
||||
_escapeMenu.OpenCentered();
|
||||
}
|
||||
else
|
||||
{
|
||||
_gameHud.EscapeButtonDown = false;
|
||||
_escapeMenu.Visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public interface IEscapeMenuOwner
|
||||
|
||||
Reference in New Issue
Block a user