fix the fact I sent a bunch of maps to detroit. (#8087)
This commit is contained in:
@@ -31,7 +31,7 @@ public sealed partial class GameMapPrototype : IPrototype
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[DataField("mapPath", required: true)]
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[DataField("mapPath", required: true)]
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public ResourcePath MapPath { get; } = default!;
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public ResourcePath MapPath { get; } = default!;
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[DataField("stations")]
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[DataField("stations", required: true)]
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private Dictionary<string, StationConfig> _stations = new();
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private Dictionary<string, StationConfig> _stations = new();
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/// <summary>
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/// <summary>
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@@ -1,43 +1,45 @@
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- type: gameMap
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- type: gameMap
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id: atlas
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id: atlas
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mapName: 'Atlas'
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mapName: 'Atlas'
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mapNameTemplate: '{0} Atlas {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: 'R4' # R4407/Goon. GS isn't as cool sounding.
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mapPath: /Maps/atlas.yml
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mapPath: /Maps/atlas.yml
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minPlayers: 0
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minPlayers: 0
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maxPlayers: 25
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maxPlayers: 25
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overflowJobs:
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stations:
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- Passenger
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Station: #TODO: Mapper, add a BecomesStation component to the primary grid of the map.
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availableJobs:
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mapNameTemplate: '{0} Atlas {1}'
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CargoTechnician: [ 1, 2 ]
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nameGenerator:
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Passenger: [ -1, -1 ]
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!type:NanotrasenNameGenerator
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Bartender: [ 1, 1 ]
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prefixCreator: 'R4' # R4407/Goon. GS isn't as cool sounding.
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Botanist: [ 2, 2]
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overflowJobs:
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Chef: [ 1, 1 ]
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- Passenger
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Clown: [ 1, 1 ]
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availableJobs:
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Janitor: [ 1, 1 ]
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CargoTechnician: [ 1, 2 ]
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Mime: [ 1, 1 ]
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Passenger: [ -1, -1 ]
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Captain: [ 1, 1 ]
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Bartender: [ 1, 1 ]
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HeadOfPersonnel: [ 1, 1 ]
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Botanist: [ 2, 2]
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ChiefEngineer: [ 1, 1 ]
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Chef: [ 1, 1 ]
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StationEngineer: [ 3, 3 ]
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Clown: [ 1, 1 ]
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ChiefMedicalOfficer: [ 1, 1 ]
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Janitor: [ 1, 1 ]
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MedicalDoctor: [ 2, 2 ]
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Mime: [ 1, 1 ]
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Chemist: [ 2, 2 ]
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Captain: [ 1, 1 ]
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ResearchDirector: [ 1, 1 ]
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HeadOfPersonnel: [ 1, 1 ]
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Scientist: [ 1, 3 ]
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ChiefEngineer: [ 1, 1 ]
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HeadOfSecurity: [ 1, 1 ]
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StationEngineer: [ 3, 3 ]
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SecurityOfficer: [ 3, 3 ]
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ChiefMedicalOfficer: [ 1, 1 ]
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Chaplain: [ 1, 1 ]
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MedicalDoctor: [ 2, 2 ]
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Librarian: [ 1, 1 ]
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Chemist: [ 2, 2 ]
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Lawyer: [ 1, 1 ]
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ResearchDirector: [ 1, 1 ]
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Quartermaster: [ 1, 1 ]
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Scientist: [ 1, 3 ]
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SalvageSpecialist: [ 2, 2 ]
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HeadOfSecurity: [ 1, 1 ]
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Musician: [ 1, 1 ]
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SecurityOfficer: [ 3, 3 ]
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AtmosphericTechnician: [ 1, 1 ]
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Chaplain: [ 1, 1 ]
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TechnicalAssistant: [ 1, 1 ]
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Librarian: [ 1, 1 ]
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MedicalIntern: [ 1, 1 ]
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Lawyer: [ 1, 1 ]
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ServiceWorker: [ 1, 1 ]
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Quartermaster: [ 1, 1 ]
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SecurityCadet: [ 1, 1 ]
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SalvageSpecialist: [ 2, 2 ]
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Musician: [ 1, 1 ]
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AtmosphericTechnician: [ 1, 1 ]
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TechnicalAssistant: [ 1, 1 ]
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MedicalIntern: [ 1, 1 ]
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ServiceWorker: [ 1, 1 ]
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SecurityCadet: [ 1, 1 ]
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@@ -1,39 +1,41 @@
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- type: gameMap
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- type: gameMap
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id: barratry
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id: barratry
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mapName: 'Barratry'
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mapName: 'Barratry'
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mapNameTemplate: '{0} Barratry {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: '14'
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mapPath: /Maps/barratry.yml
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mapPath: /Maps/barratry.yml
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minPlayers: 40
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minPlayers: 40
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overflowJobs:
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stations:
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- Passenger
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Station: #TODO: Mapper, add a BecomesStation component to the primary grid of the map.
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availableJobs:
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mapNameTemplate: '{0} Barratry {1}'
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CargoTechnician: [ 3, 3 ]
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nameGenerator:
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Passenger: [ -1, -1 ]
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!type:NanotrasenNameGenerator
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Bartender: [ 2, 2 ]
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prefixCreator: '14'
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Botanist: [ 3, 4]
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overflowJobs:
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Chef: [ 2, 2 ]
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- Passenger
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Clown: [ 1, 1 ]
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availableJobs:
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Janitor: [ 2, 3 ]
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CargoTechnician: [ 3, 3 ]
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Mime: [ 1, 1 ]
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Passenger: [ -1, -1 ]
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Captain: [ 1, 1 ]
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Bartender: [ 2, 2 ]
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HeadOfPersonnel: [ 1, 1 ]
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Botanist: [ 3, 4]
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ChiefEngineer: [ 1, 1 ]
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Chef: [ 2, 2 ]
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StationEngineer: [ 5, 5 ]
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Clown: [ 1, 1 ]
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ChiefMedicalOfficer: [ 1, 1 ]
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Janitor: [ 2, 3 ]
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MedicalDoctor: [ 4, 4 ]
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Mime: [ 1, 1 ]
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Chemist: [ 2, 3 ]
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Captain: [ 1, 1 ]
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ResearchDirector: [ 1, 1 ]
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HeadOfPersonnel: [ 1, 1 ]
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Scientist: [ 4, 4 ]
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ChiefEngineer: [ 1, 1 ]
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HeadOfSecurity: [ 1, 1 ]
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StationEngineer: [ 5, 5 ]
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SecurityOfficer: [ 5, 5 ]
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ChiefMedicalOfficer: [ 1, 1 ]
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Chaplain: [ 1, 1 ]
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MedicalDoctor: [ 4, 4 ]
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Warden: [ 1, 1 ]
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Chemist: [ 2, 3 ]
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Librarian: [ 1, 1 ]
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ResearchDirector: [ 1, 1 ]
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Lawyer: [ 2, 2 ]
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Scientist: [ 4, 4 ]
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Quartermaster: [ 1, 1 ]
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HeadOfSecurity: [ 1, 1 ]
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SalvageSpecialist: [ 3, 3 ]
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SecurityOfficer: [ 5, 5 ]
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Musician: [ 1, 1 ]
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Chaplain: [ 1, 1 ]
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AtmosphericTechnician: [ 2, 3 ]
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Warden: [ 1, 1 ]
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Librarian: [ 1, 1 ]
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Lawyer: [ 2, 2 ]
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 3, 3 ]
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Musician: [ 1, 1 ]
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AtmosphericTechnician: [ 2, 3 ]
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@@ -1,13 +1,15 @@
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- type: gameMap
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- type: gameMap
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id: infiltrator
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id: infiltrator
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mapName: 'Syndicate Infiltrator'
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mapName: 'Syndicate Infiltrator'
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mapNameTemplate: '{0} Infiltrator {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: '14'
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mapPath: /Maps/infiltrator.yml
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mapPath: /Maps/infiltrator.yml
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minPlayers: 0
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minPlayers: 0
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votable: false
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votable: false
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overflowJobs: []
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stations:
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availableJobs:
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Station: #TODO: Mapper, add a BecomesStation component to the primary grid of the map.
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Captain: [ 1, 1 ]
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mapNameTemplate: '{0} Infiltrator {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: '14'
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overflowJobs: []
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availableJobs:
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Captain: [ 1, 1 ]
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@@ -1,13 +1,15 @@
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- type: gameMap
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- type: gameMap
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id: pirate
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id: pirate
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mapName: 'Pirate Ship'
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mapName: 'Pirate Ship'
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mapNameTemplate: '{0} Pirate {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: '14'
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mapPath: /Maps/pirate.yml
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mapPath: /Maps/pirate.yml
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minPlayers: 0
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minPlayers: 0
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votable: false
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votable: false
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overflowJobs: []
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stations:
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availableJobs:
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Station: #TODO: Mapper, add a BecomesStation component to the primary grid of the map.
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Captain: [ 1, 1 ]
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mapNameTemplate: '{0} Pirate {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: '14'
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overflowJobs: []
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availableJobs:
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Captain: [ 1, 1 ]
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