Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -73,9 +73,9 @@ public sealed class DamageOnAttackedSystem : EntitySystem
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}
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}
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totalDamage = _damageableSystem.TryChangeDamage(args.User, totalDamage, entity.Comp.IgnoreResistances, origin: entity);
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totalDamage = _damageableSystem.ChangeDamage(args.User, totalDamage, entity.Comp.IgnoreResistances, origin: entity);
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if (totalDamage != null && totalDamage.AnyPositive())
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if (totalDamage.AnyPositive())
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{
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_adminLogger.Add(LogType.Damaged, $"{ToPrettyString(args.User):user} injured themselves by attacking {ToPrettyString(entity):target} and received {totalDamage.GetTotal():damage} damage");
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_audioSystem.PlayPredicted(entity.Comp.InteractSound, entity, args.User);
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