Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -1,8 +1,10 @@
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using System.Linq;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Mobs.Components;
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using Robust.Shared.Prototypes;
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using System.Linq;
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namespace Content.Shared.Chat;
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@@ -40,7 +42,7 @@ public sealed class SharedSuicideSystem : EntitySystem
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appliedDamageSpecifier.DamageDict[key] = Math.Ceiling((double) (value * lethalAmountOfDamage / totalDamage));
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}
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_damageableSystem.TryChangeDamage(target, appliedDamageSpecifier, true, origin: target);
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_damageableSystem.ChangeDamage(target.AsNullable(), appliedDamageSpecifier, true, origin: target);
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}
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/// <summary>
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@@ -64,6 +66,6 @@ public sealed class SharedSuicideSystem : EntitySystem
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}
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var damage = new DamageSpecifier(damagePrototype, lethalAmountOfDamage);
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_damageableSystem.TryChangeDamage(target, damage, true, origin: target);
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_damageableSystem.ChangeDamage(target.AsNullable(), damage, true, origin: target);
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}
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}
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