Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
This commit is contained in:
committed by
GitHub
parent
cf66dd7b35
commit
cdbe92d37d
@@ -181,7 +181,7 @@ public partial class SharedBodySystem
|
||||
{
|
||||
// TODO BODY SYSTEM KILL : remove this when wounding and required parts are implemented properly
|
||||
var damage = new DamageSpecifier(Prototypes.Index(BloodlossDamageType), 300);
|
||||
Damageable.TryChangeDamage(bodyEnt, damage);
|
||||
Damageable.ChangeDamage(bodyEnt.Owner, damage);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user