Update DamageableSystem to modern standards (#39417)

* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
This commit is contained in:
Hannah Giovanna Dawson
2025-10-27 19:53:04 +00:00
committed by GitHub
parent cf66dd7b35
commit cdbe92d37d
157 changed files with 1127 additions and 967 deletions

View File

@@ -1,14 +1,12 @@
using Content.Server.Administration.Logs;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.NodeGroups;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Power.NodeGroups;
using Content.Server.Weapons.Melee;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Damage.Systems;
using Content.Shared.Database;
using Content.Shared.Electrocution;
using Content.Shared.IdentityManagement;
@@ -27,7 +25,6 @@ using Content.Shared.Tag;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Physics.Events;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
@@ -402,19 +399,16 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
? _stun.TryUpdateParalyzeDuration(uid, time * ParalyzeTimeMultiplier)
: _stun.TryAddParalyzeDuration(uid, time * ParalyzeTimeMultiplier);
}
// TODO: Sparks here.
if (shockDamage is { } dmg)
{
var actual = _damageable.TryChangeDamage(uid,
new DamageSpecifier(_prototypeManager.Index(DamageType), dmg), origin: sourceUid);
if (actual != null)
if (_damageable.TryChangeDamage(uid, new DamageSpecifier(_prototypeManager.Index(DamageType), dmg), out var damage, origin: sourceUid))
{
_adminLogger.Add(LogType.Electrocution,
$"{ToPrettyString(uid):entity} received {actual.GetTotal():damage} powered electrocution damage{(sourceUid != null ? " from " + ToPrettyString(sourceUid.Value) : ""):source}");
$"{ToPrettyString(uid):entity} received {damage:damage} powered electrocution damage{(sourceUid != null ? " from " + ToPrettyString(sourceUid.Value) : ""):source}");
}
}