Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -1,14 +1,12 @@
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using Content.Server.Administration.Logs;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Power.NodeGroups;
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using Content.Server.Weapons.Melee;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Database;
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using Content.Shared.Electrocution;
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using Content.Shared.IdentityManagement;
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@@ -27,7 +25,6 @@ using Content.Shared.Tag;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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@@ -402,19 +399,16 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
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? _stun.TryUpdateParalyzeDuration(uid, time * ParalyzeTimeMultiplier)
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: _stun.TryAddParalyzeDuration(uid, time * ParalyzeTimeMultiplier);
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}
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// TODO: Sparks here.
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if (shockDamage is { } dmg)
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{
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var actual = _damageable.TryChangeDamage(uid,
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new DamageSpecifier(_prototypeManager.Index(DamageType), dmg), origin: sourceUid);
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if (actual != null)
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if (_damageable.TryChangeDamage(uid, new DamageSpecifier(_prototypeManager.Index(DamageType), dmg), out var damage, origin: sourceUid))
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{
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_adminLogger.Add(LogType.Electrocution,
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$"{ToPrettyString(uid):entity} received {actual.GetTotal():damage} powered electrocution damage{(sourceUid != null ? " from " + ToPrettyString(sourceUid.Value) : ""):source}");
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$"{ToPrettyString(uid):entity} received {damage:damage} powered electrocution damage{(sourceUid != null ? " from " + ToPrettyString(sourceUid.Value) : ""):source}");
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}
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}
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