Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -2,16 +2,14 @@ using Content.Server.Chat.Systems;
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using Content.Server.NPC;
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using Content.Server.NPC.Systems;
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using Content.Server.Pinpointer;
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using Content.Shared.Damage;
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using Content.Shared.Dragon;
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using Content.Shared.Examine;
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using Content.Shared.Sprite;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager;
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using System.Numerics;
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using Robust.Shared.Audio;
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using Content.Shared.Damage.Components;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Utility;
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