Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -11,6 +11,7 @@ using Content.Server.Fluids.EntitySystems;
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using Content.Server.Stack;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Database;
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using Content.Shared.Destructible;
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using Content.Shared.Destructible.Thresholds.Triggers;
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@@ -111,7 +112,7 @@ namespace Content.Server.Destructible
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/// <summary>
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/// Check if the given threshold should trigger.
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/// </summary>
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public bool Triggered(DamageThreshold threshold, Entity<DamageableComponent> owner)
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public bool Triggered(DamageThreshold threshold, Entity<Shared.Damage.Components.DamageableComponent> owner)
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{
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if (threshold.Trigger == null)
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return false;
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@@ -135,7 +136,7 @@ namespace Content.Server.Destructible
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/// <summary>
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/// Check if the conditions for the given threshold are currently true.
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/// </summary>
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public bool Reached(DamageThreshold threshold, Entity<DamageableComponent> owner)
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public bool Reached(DamageThreshold threshold, Entity<Shared.Damage.Components.DamageableComponent> owner)
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{
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if (threshold.Trigger == null)
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return false;
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