Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -1,6 +1,5 @@
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using Content.Server.Administration.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Electrocution;
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using Content.Server.Explosion.EntitySystems;
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@@ -24,7 +23,6 @@ using Content.Shared.Body.Part;
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using Content.Shared.Clothing.Components;
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using Content.Shared.Clumsy;
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using Content.Shared.Cluwne;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Database;
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using Content.Shared.Electrocution;
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@@ -58,6 +56,7 @@ using Robust.Shared.Spawners;
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using Robust.Shared.Utility;
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using System.Numerics;
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using System.Threading;
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using Content.Shared.Damage.Components;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.Administration.Systems;
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