Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -3,7 +3,9 @@ using Content.Server.Destructible;
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using Content.Server.Destructible.Thresholds;
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using Content.Server.Destructible.Thresholds.Behaviors;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Damage.Systems;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Audio.Systems;
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using Content.Shared.Destructible;
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@@ -124,7 +126,7 @@ namespace Content.IntegrationTests.Tests.Destructible
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Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
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// Set damage to 0
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sDamageableSystem.SetAllDamage(sDestructibleEntity, sDamageableComponent, 0);
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sDamageableSystem.ClearAllDamage((sDestructibleEntity, sDamageableComponent));
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// Damage for 100, up to 100
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sDamageableSystem.TryChangeDamage(sDestructibleEntity, bluntDamage * 10, true);
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@@ -185,7 +187,7 @@ namespace Content.IntegrationTests.Tests.Destructible
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sTestThresholdListenerSystem.ThresholdsReached.Clear();
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// Heal all damage
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sDamageableSystem.SetAllDamage(sDestructibleEntity, sDamageableComponent, 0);
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sDamageableSystem.ClearAllDamage((sDestructibleEntity, sDamageableComponent));
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// Damage up to 50
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sDamageableSystem.TryChangeDamage(sDestructibleEntity, bluntDamage * 5, true);
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@@ -247,7 +249,7 @@ namespace Content.IntegrationTests.Tests.Destructible
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sTestThresholdListenerSystem.ThresholdsReached.Clear();
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// Heal the entity completely
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sDamageableSystem.SetAllDamage(sDestructibleEntity, sDamageableComponent, 0);
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sDamageableSystem.ClearAllDamage((sDestructibleEntity, sDamageableComponent));
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// Check that the entity has 0 damage
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Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.Zero));
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