Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -1,5 +1,7 @@
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Damage.Systems;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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@@ -232,10 +234,14 @@ namespace Content.IntegrationTests.Tests.Damageable
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Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.Zero));
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});
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// Test SetAll function
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sDamageableSystem.SetAllDamage(sDamageableEntity, sDamageableComponent, 10);
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// Test SetAll and ClearAll function
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sDamageableSystem.SetAllDamage((sDamageableEntity, sDamageableComponent), 10);
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Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.New(10 * sDamageableComponent.Damage.DamageDict.Count)));
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sDamageableSystem.SetAllDamage(sDamageableEntity, sDamageableComponent, 0);
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sDamageableSystem.SetAllDamage((sDamageableEntity, sDamageableComponent), 0);
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Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.Zero));
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sDamageableSystem.SetAllDamage((sDamageableEntity, sDamageableComponent), 10);
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Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.New(10 * sDamageableComponent.Damage.DamageDict.Count)));
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sDamageableSystem.ClearAllDamage((sDamageableEntity, sDamageableComponent));
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Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.Zero));
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// Test 'wasted' healing
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