Update DamageableSystem to modern standards (#39417)

* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
This commit is contained in:
Hannah Giovanna Dawson
2025-10-27 19:53:04 +00:00
committed by GitHub
parent cf66dd7b35
commit cdbe92d37d
157 changed files with 1127 additions and 967 deletions

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@@ -1,6 +1,8 @@
using Content.Shared.Administration.Systems;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Damage.Systems;
using Content.Shared.FixedPoint;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;

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@@ -1,6 +1,8 @@
using System.Linq;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Damage.Systems;
using Content.Shared.Execution;
using Content.Shared.FixedPoint;
using Content.Shared.Ghost;
@@ -280,7 +282,7 @@ public sealed class SuicideCommandTests
await server.WaitAssertion(() =>
{
// Heal all damage first (possible low pressure damage taken)
damageableSystem.SetAllDamage(player, damageableComp, 0);
damageableSystem.ClearAllDamage((player, damageableComp));
consoleHost.GetSessionShell(playerMan.Sessions.First()).ExecuteCommand("suicide");
var lethalDamageThreshold = mobThresholdsComp.Thresholds.Keys.Last();
@@ -355,7 +357,7 @@ public sealed class SuicideCommandTests
await server.WaitAssertion(() =>
{
// Heal all damage first (possible low pressure damage taken)
damageableSystem.SetAllDamage(player, damageableComp, 0);
damageableSystem.ClearAllDamage((player, damageableComp));
consoleHost.GetSessionShell(playerMan.Sessions.First()).ExecuteCommand("suicide");
var lethalDamageThreshold = mobThresholdsComp.Thresholds.Keys.Last();

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@@ -1,6 +1,8 @@
using Content.IntegrationTests.Tests.Interaction;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Damage.Systems;
using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
@@ -21,7 +23,7 @@ public sealed class WindowRepair : InteractionTest
var damageType = Server.ProtoMan.Index(BluntDamageType);
var damage = new DamageSpecifier(damageType, FixedPoint2.New(10));
Assert.That(comp.Damage.GetTotal(), Is.EqualTo(FixedPoint2.Zero));
await Server.WaitPost(() => sys.TryChangeDamage(SEntMan.GetEntity(Target), damage, ignoreResistances: true));
await Server.WaitPost(() => sys.TryChangeDamage(SEntMan.GetEntity(Target).Value, damage, ignoreResistances: true));
await RunTicks(5);
Assert.That(comp.Damage.GetTotal(), Is.GreaterThan(FixedPoint2.Zero));

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@@ -1,5 +1,7 @@
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Damage.Systems;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
@@ -232,10 +234,14 @@ namespace Content.IntegrationTests.Tests.Damageable
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.Zero));
});
// Test SetAll function
sDamageableSystem.SetAllDamage(sDamageableEntity, sDamageableComponent, 10);
// Test SetAll and ClearAll function
sDamageableSystem.SetAllDamage((sDamageableEntity, sDamageableComponent), 10);
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.New(10 * sDamageableComponent.Damage.DamageDict.Count)));
sDamageableSystem.SetAllDamage(sDamageableEntity, sDamageableComponent, 0);
sDamageableSystem.SetAllDamage((sDamageableEntity, sDamageableComponent), 0);
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.Zero));
sDamageableSystem.SetAllDamage((sDamageableEntity, sDamageableComponent), 10);
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.New(10 * sDamageableComponent.Damage.DamageDict.Count)));
sDamageableSystem.ClearAllDamage((sDamageableEntity, sDamageableComponent));
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.Zero));
// Test 'wasted' healing

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@@ -1,5 +1,7 @@
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Damage.Systems;
using Content.Shared.Destructible.Thresholds.Triggers;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
@@ -130,7 +132,7 @@ namespace Content.IntegrationTests.Tests.Destructible
sTestThresholdListenerSystem.ThresholdsReached.Clear();
// Heal both classes of damage to 0
sDamageableSystem.SetAllDamage(sDestructibleEntity, sDamageableComponent, 0);
sDamageableSystem.ClearAllDamage((sDestructibleEntity, sDamageableComponent));
// No new thresholds reached, healing should not trigger it
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
@@ -174,7 +176,7 @@ namespace Content.IntegrationTests.Tests.Destructible
threshold.TriggersOnce = true;
// Heal brute and burn back to 0
sDamageableSystem.SetAllDamage(sDestructibleEntity, sDamageableComponent, 0);
sDamageableSystem.ClearAllDamage((sDestructibleEntity, sDamageableComponent));
// No new thresholds reached from healing
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);

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@@ -1,5 +1,7 @@
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Damage.Systems;
using Content.Shared.Destructible.Thresholds.Triggers;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;

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@@ -2,6 +2,7 @@ using System.Linq;
using Content.Server.Destructible.Thresholds.Behaviors;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Damage.Systems;
using Content.Shared.Destructible.Thresholds;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;

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@@ -3,7 +3,9 @@ using Content.Server.Destructible;
using Content.Server.Destructible.Thresholds;
using Content.Server.Destructible.Thresholds.Behaviors;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Damage.Systems;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio.Systems;
using Content.Shared.Destructible;
@@ -124,7 +126,7 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
// Set damage to 0
sDamageableSystem.SetAllDamage(sDestructibleEntity, sDamageableComponent, 0);
sDamageableSystem.ClearAllDamage((sDestructibleEntity, sDamageableComponent));
// Damage for 100, up to 100
sDamageableSystem.TryChangeDamage(sDestructibleEntity, bluntDamage * 10, true);
@@ -185,7 +187,7 @@ namespace Content.IntegrationTests.Tests.Destructible
sTestThresholdListenerSystem.ThresholdsReached.Clear();
// Heal all damage
sDamageableSystem.SetAllDamage(sDestructibleEntity, sDamageableComponent, 0);
sDamageableSystem.ClearAllDamage((sDestructibleEntity, sDamageableComponent));
// Damage up to 50
sDamageableSystem.TryChangeDamage(sDestructibleEntity, bluntDamage * 5, true);
@@ -247,7 +249,7 @@ namespace Content.IntegrationTests.Tests.Destructible
sTestThresholdListenerSystem.ThresholdsReached.Clear();
// Heal the entity completely
sDamageableSystem.SetAllDamage(sDestructibleEntity, sDamageableComponent, 0);
sDamageableSystem.ClearAllDamage((sDestructibleEntity, sDamageableComponent));
// Check that the entity has 0 damage
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.Zero));

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@@ -10,7 +10,7 @@ using Content.Server.Roles;
using Content.Server.RoundEnd;
using Content.Server.Shuttles.Components;
using Content.Shared.CCVar;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.FixedPoint;
using Content.Shared.GameTicking;
using Content.Shared.Hands.Components;

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@@ -4,7 +4,9 @@ using Content.Server.Ghost.Roles;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Mind;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Damage.Systems;
using Content.Shared.FixedPoint;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
@@ -147,7 +149,7 @@ public sealed partial class MindTests
var damageable = entMan.GetComponent<DamageableComponent>(entity);
var prototype = protoMan.Index(BluntDamageType);
damageableSystem.SetDamage(entity, damageable, new DamageSpecifier(prototype, FixedPoint2.New(401)));
damageableSystem.SetDamage((entity, damageable), new DamageSpecifier(prototype, FixedPoint2.New(401)));
Assert.That(mindSystem.GetMind(entity, mindContainerComp), Is.EqualTo(mindId));
});

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@@ -1,7 +1,6 @@
using Content.IntegrationTests.Tests.Movement;
using Content.Server.NPC.HTN;
using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using Content.Shared.Damage.Components;
using Content.Shared.Item.ItemToggle;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Mobs;

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@@ -1,5 +1,6 @@
using Content.Server.Storage.EntitySystems;
using Content.Shared.Damage;
using Content.Shared.Damage.Systems;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;

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@@ -2,7 +2,9 @@ using System.Linq;
using Content.IntegrationTests.Tests.Interaction;
using Content.Server.VendingMachines;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Damage.Systems;
using Content.Shared.FixedPoint;
using Content.Shared.VendingMachines;
using Robust.Shared.Prototypes;
@@ -200,7 +202,7 @@ public sealed class VendingInteractionTest : InteractionTest
// Damage the vending machine to the point that it breaks
var damageType = ProtoMan.Index(TestDamageType);
var damage = new DamageSpecifier(damageType, FixedPoint2.New(100));
await Server.WaitPost(() => damageableSys.TryChangeDamage(SEntMan.GetEntity(Target), damage, ignoreResistances: true));
await Server.WaitPost(() => damageableSys.TryChangeDamage(SEntMan.GetEntity(Target).Value, damage, ignoreResistances: true));
await RunTicks(5);
Assert.That(damageableComp.Damage.GetTotal(), Is.GreaterThan(FixedPoint2.Zero), $"{VendingMachineProtoId} did not take damage.");
}

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@@ -5,6 +5,7 @@ using Content.Server.Wires;
using Content.Shared.Cargo.Prototypes;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Damage.Systems;
using Content.Shared.Prototypes;
using Content.Shared.Storage.Components;
using Content.Shared.VendingMachines;
@@ -296,14 +297,12 @@ namespace Content.IntegrationTests.Tests
restock = entityManager.SpawnEntity("TestRestockExplode", coordinates);
var damageSpec = new DamageSpecifier(prototypeManager.Index(TestDamageType), 100);
var damageResult = damageableSystem.TryChangeDamage(restock, damageSpec);
var damageResult = damageableSystem.ChangeDamage(restock, damageSpec);
#pragma warning disable NUnit2045
Assert.That(damageResult, Is.Not.Null,
"Received null damageResult when attempting to damage restock box.");
Assert.That(!damageResult.Empty, "Received empty damageResult when attempting to damage restock box.");
Assert.That((int) damageResult!.GetTotal(), Is.GreaterThan(0),
"Box damage result was not greater than 0.");
Assert.That((int) damageResult.GetTotal(), Is.GreaterThan(0), "Box damage result was not greater than 0.");
#pragma warning restore NUnit2045
});
await server.WaitRunTicks(15);

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@@ -1,5 +1,5 @@
using Content.IntegrationTests.Tests.Interaction;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Systems;
using Content.Shared.Wieldable.Components;