Fix some warnings relating to fields being unused.

This commit is contained in:
Vera Aguilera Puerto
2021-09-20 11:22:59 +02:00
parent 578ed16b8f
commit cda67df317
12 changed files with 1 additions and 24 deletions

View File

@@ -19,7 +19,6 @@ namespace Content.Client.GameTicking.Managers
public class ClientGameTicker : SharedGameTicker public class ClientGameTicker : SharedGameTicker
{ {
[Dependency] private readonly IStateManager _stateManager = default!; [Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IClientNetManager _netManager = default!;
[ViewVariables] private bool _initialized; [ViewVariables] private bool _initialized;
private readonly List<string> _jobsAvailable = new(); private readonly List<string> _jobsAvailable = new();

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@@ -25,11 +25,9 @@ namespace Content.Client.Inventory
[UsedImplicitly] [UsedImplicitly]
public class HumanInventoryInterfaceController : InventoryInterfaceController public class HumanInventoryInterfaceController : InventoryInterfaceController
{ {
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IGameHud _gameHud = default!; [Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly IItemSlotManager _itemSlotManager = default!; [Dependency] private readonly IItemSlotManager _itemSlotManager = default!;
[Dependency] private readonly INetConfigurationManager _configManager = default!; [Dependency] private readonly INetConfigurationManager _configManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private readonly Dictionary<Slots, List<ItemSlotButton>> _inventoryButtons private readonly Dictionary<Slots, List<ItemSlotButton>> _inventoryButtons
= new(); = new();
@@ -283,7 +281,6 @@ namespace Content.Client.Inventory
private const int RightSeparation = 2; private const int RightSeparation = 2;
public IReadOnlyDictionary<Slots, ItemSlotButton> Buttons { get; } public IReadOnlyDictionary<Slots, ItemSlotButton> Buttons { get; }
[Dependency] private readonly IGameHud _gameHud = default!;
public HumanInventoryWindow(IGameHud gameHud) public HumanInventoryWindow(IGameHud gameHud)
{ {

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@@ -24,14 +24,10 @@ namespace Content.Client.Items.Managers
{ {
public class ItemSlotManager : IItemSlotManager public class ItemSlotManager : IItemSlotManager
{ {
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!; [Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly IUserInterfaceManager _uiMgr = default!; [Dependency] private readonly IUserInterfaceManager _uiMgr = default!;
[Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IComponentManager _componentManager = default!; [Dependency] private readonly IComponentManager _componentManager = default!;
private readonly HashSet<EntityUid> _highlightEntities = new(); private readonly HashSet<EntityUid> _highlightEntities = new();

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@@ -11,8 +11,6 @@ namespace Content.Client.Parallax
public class ParallaxOverlay : Overlay public class ParallaxOverlay : Overlay
{ {
[Dependency] private readonly IParallaxManager _parallaxManager = default!; [Dependency] private readonly IParallaxManager _parallaxManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IClyde _displayManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private const float Slowness = 0.5f; private const float Slowness = 0.5f;

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@@ -28,9 +28,6 @@ namespace Content.Client.Viewport
[Dependency] private readonly IInputManager _inputManager = default!; [Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!; [Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IVoteManager _voteManager = default!; [Dependency] private readonly IVoteManager _voteManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IClientAdminManager _adminManager = default!;
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!; [Dependency] private readonly IEyeManager _eyeManager = default!;
[ViewVariables] private ChatBox? _gameChat; [ViewVariables] private ChatBox? _gameChat;

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@@ -20,7 +20,6 @@ namespace Content.Server.Actions
[ComponentReference(typeof(SharedActionsComponent))] [ComponentReference(typeof(SharedActionsComponent))]
public sealed class ServerActionsComponent : SharedActionsComponent public sealed class ServerActionsComponent : SharedActionsComponent
{ {
[Dependency] private readonly IServerEntityManager _entityManager = default!;
[Dependency] private readonly IServerGameStateManager _stateManager = default!; [Dependency] private readonly IServerGameStateManager _stateManager = default!;
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null) public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)

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@@ -17,7 +17,6 @@ namespace Content.Server.Atmos.EntitySystems
[UsedImplicitly] [UsedImplicitly]
public sealed class AtmosDebugOverlaySystem : SharedAtmosDebugOverlaySystem public sealed class AtmosDebugOverlaySystem : SharedAtmosDebugOverlaySystem
{ {
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!; [Dependency] private readonly IConfigurationManager _configManager = default!;

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@@ -84,7 +84,6 @@ namespace Content.Server.GameTicking
[Dependency] private readonly IServerPreferencesManager _prefsManager = default!; [Dependency] private readonly IServerPreferencesManager _prefsManager = default!;
[Dependency] private readonly IBaseServer _baseServer = default!; [Dependency] private readonly IBaseServer _baseServer = default!;
[Dependency] private readonly IWatchdogApi _watchdogApi = default!; [Dependency] private readonly IWatchdogApi _watchdogApi = default!;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly IReflectionManager _reflectionManager = default!; [Dependency] private readonly IReflectionManager _reflectionManager = default!;
} }
} }

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@@ -23,7 +23,6 @@ namespace Content.Server.MachineLinking.System
{ {
public class SignalLinkerSystem : EntitySystem public class SignalLinkerSystem : EntitySystem
{ {
[Dependency] private IComponentManager _componentManager = default!;
private InteractionSystem _interaction = default!; private InteractionSystem _interaction = default!;
private SignalLinkCollection _linkCollection = new(); private SignalLinkCollection _linkCollection = new();

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@@ -33,12 +33,8 @@ namespace Content.Server.Physics.Controllers
{ {
public class MoverController : SharedMoverController public class MoverController : SharedMoverController
{ {
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!; [Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
private AudioSystem _audioSystem = default!;
private const float StepSoundMoveDistanceRunning = 2; private const float StepSoundMoveDistanceRunning = 2;
private const float StepSoundMoveDistanceWalking = 1.5f; private const float StepSoundMoveDistanceWalking = 1.5f;
@@ -50,7 +46,6 @@ namespace Content.Server.Physics.Controllers
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
_audioSystem = EntitySystem.Get<AudioSystem>();
var configManager = IoCManager.Resolve<IConfigurationManager>(); var configManager = IoCManager.Resolve<IConfigurationManager>();
configManager.OnValueChanged(CCVars.ShuttleDockSpeedCap, value => _shuttleDockSpeedCap = value, true); configManager.OnValueChanged(CCVars.ShuttleDockSpeedCap, value => _shuttleDockSpeedCap = value, true);

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@@ -23,7 +23,6 @@ namespace Content.Server.Research.Components
public class ResearchConsoleComponent : SharedResearchConsoleComponent, IActivate public class ResearchConsoleComponent : SharedResearchConsoleComponent, IActivate
{ {
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[DataField("sound")] [DataField("sound")]
private SoundSpecifier _soundCollectionName = new SoundCollectionSpecifier("keyboard"); private SoundSpecifier _soundCollectionName = new SoundCollectionSpecifier("keyboard");