Anomaly events & science point gen tweaks (#13590)
This commit is contained in:
@@ -74,7 +74,7 @@ public sealed partial class AnomalySystem
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UpdateGeneratorUi(uid, component);
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}
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private void SpawnOnRandomGridLocation(EntityUid grid, string toSpawn)
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public void SpawnOnRandomGridLocation(EntityUid grid, string toSpawn)
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{
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if (!TryComp<MapGridComponent>(grid, out var gridComp))
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return;
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@@ -95,7 +95,7 @@ public sealed partial class AnomalySystem
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component.TokenSource = null;
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Audio.PlayPvs(component.CompleteSound, uid);
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_popup.PopupEntity(Loc.GetString("anomaly-scanner-component-scan-complete"), uid);
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Popup.PopupEntity(Loc.GetString("anomaly-scanner-component-scan-complete"), uid);
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UpdateScannerWithNewAnomaly(uid, args.Anomaly, component);
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if (TryComp<ActorComponent>(args.User, out var actor))
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@@ -21,6 +21,7 @@ public sealed partial class AnomalySystem
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SubscribeLocalEvent<AnomalyVesselComponent, ComponentShutdown>(OnVesselShutdown);
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SubscribeLocalEvent<AnomalyVesselComponent, MapInitEvent>(OnVesselMapInit);
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SubscribeLocalEvent<AnomalyVesselComponent, RefreshPartsEvent>(OnRefreshParts);
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SubscribeLocalEvent<AnomalyVesselComponent, UpgradeExamineEvent>(OnUpgradeExamine);
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SubscribeLocalEvent<AnomalyVesselComponent, InteractUsingEvent>(OnVesselInteractUsing);
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SubscribeLocalEvent<AnomalyVesselComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<AnomalyVesselComponent, ResearchServerGetPointsPerSecondEvent>(OnVesselGetPointsPerSecond);
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@@ -59,6 +60,11 @@ public sealed partial class AnomalySystem
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component.PointMultiplier = MathF.Pow(component.PartRatingPointModifier, modifierRating);
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}
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private void OnUpgradeExamine(EntityUid uid, AnomalyVesselComponent component, UpgradeExamineEvent args)
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{
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args.AddPercentageUpgrade("anomaly-vessel-component-upgrade-output", component.PointMultiplier);
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}
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private void OnVesselInteractUsing(EntityUid uid, AnomalyVesselComponent component, InteractUsingEvent args)
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{
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if (component.Anomaly != null ||
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@@ -74,7 +80,7 @@ public sealed partial class AnomalySystem
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component.Anomaly = scanner.ScannedAnomaly;
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anomalyComponent.ConnectedVessel = uid;
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UpdateVesselAppearance(uid, component);
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_popup.PopupEntity(Loc.GetString("anomaly-vessel-component-anomaly-assigned"), uid);
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Popup.PopupEntity(Loc.GetString("anomaly-vessel-component-anomaly-assigned"), uid);
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}
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private void OnVesselGetPointsPerSecond(EntityUid uid, AnomalyVesselComponent component, ref ResearchServerGetPointsPerSecondEvent args)
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@@ -4,7 +4,6 @@ using Content.Server.Audio;
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using Content.Server.DoAfter;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Materials;
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using Content.Server.Popups;
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using Content.Shared.Anomaly;
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using Content.Shared.Anomaly.Components;
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using Robust.Server.GameObjects;
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@@ -24,7 +23,6 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly ExplosionSystem _explosion = default!;
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[Dependency] private readonly MaterialStorageSystem _material = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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@@ -101,9 +99,9 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
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var multiplier = 1f;
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if (component.Stability > component.GrowthThreshold)
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multiplier = 1.25f; //more points for unstable
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multiplier = component.GrowingPointMultiplier; //more points for unstable
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else if (component.Stability < component.DecayThreshold)
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multiplier = 0.75f; //less points if it's dying
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multiplier = component.DecayingPointMultiplier; //less points if it's dying
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//penalty of up to 50% based on health
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multiplier *= MathF.Pow(1.5f, component.Health) - 0.5f;
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51
Content.Server/StationEvents/Events/AnomalySpawn.cs
Normal file
51
Content.Server/StationEvents/Events/AnomalySpawn.cs
Normal file
@@ -0,0 +1,51 @@
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using System.Linq;
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using Content.Server.Anomaly;
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using Content.Server.Station.Components;
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using Robust.Shared.Random;
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namespace Content.Server.StationEvents.Events;
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public sealed class AnomalySpawn : StationEventSystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly AnomalySystem _anomaly = default!;
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public override string Prototype => "AnomalySpawn";
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public readonly string AnomalySpawnerPrototype = "RandomAnomalySpawner";
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public override void Added()
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{
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base.Added();
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var str = Loc.GetString("anomaly-spawn-event-announcement",
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("sighting", Loc.GetString($"anomaly-spawn-sighting-{_random.Next(1, 6)}")));
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ChatSystem.DispatchGlobalAnnouncement(str, colorOverride: Color.FromHex("#18abf5"));
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}
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public override void Started()
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{
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base.Started();
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if (StationSystem.Stations.Count == 0)
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return; // No stations
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var chosenStation = RobustRandom.Pick(StationSystem.Stations.ToList());
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if (!TryComp<StationDataComponent>(chosenStation, out var stationData))
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return;
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EntityUid? grid = null;
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foreach (var g in stationData.Grids.Where(HasComp<BecomesStationComponent>))
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{
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grid = g;
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}
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if (grid is not { })
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return;
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var amountToSpawn = Math.Max(1, (int) MathF.Round(GetSeverityModifier() / 2));
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for (var i = 0; i < amountToSpawn; i++)
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{
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_anomaly.SpawnOnRandomGridLocation(grid.Value, AnomalySpawnerPrototype);
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}
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}
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}
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@@ -34,13 +34,16 @@ public sealed class BluespaceArtifact : StationEventSystem
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public override void Started()
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{
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base.Started();
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var amountToSpawn = Math.Max(1, (int) MathF.Round(GetSeverityModifier() / 1.5f));
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for (var i = 0; i < amountToSpawn; i++)
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{
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if (!TryFindRandomTile(out _, out _, out _, out var coords))
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return;
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if (!TryFindRandomTile(out _, out _, out _, out var coords))
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return;
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EntityManager.SpawnEntity(ArtifactSpawnerPrototype, coords);
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EntityManager.SpawnEntity(ArtifactFlashPrototype, coords);
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EntityManager.SpawnEntity(ArtifactSpawnerPrototype, coords);
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EntityManager.SpawnEntity(ArtifactFlashPrototype, coords);
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Sawmill.Info($"Spawning random artifact at {coords}");
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Sawmill.Info($"Spawning random artifact at {coords}");
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}
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}
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}
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@@ -51,6 +51,25 @@ public sealed class ArtifactComponent : Component
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/// </summary>
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[DataField("lastActivationTime", customTypeSerializer: typeof(TimespanSerializer))]
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public TimeSpan LastActivationTime;
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/// <summary>
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/// The base price of each node for an artifact
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/// </summary>
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[DataField("pricePerNode")]
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public int PricePerNode = 500;
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/// <summary>
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/// The base amount of research points for each artifact node.
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/// </summary>
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[DataField("pointsPerNode")]
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public int PointsPerNode = 5000;
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/// <summary>
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/// A multiplier that is raised to the power of the average depth of a node.
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/// Used for calculating the research point value of an artifact node.
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/// </summary>
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[DataField("pointDangerMultiplier")]
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public float PointDangerMultiplier = 1.35f;
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}
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/// <summary>
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@@ -17,9 +17,6 @@ public sealed partial class ArtifactSystem : EntitySystem
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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private const int PricePerNode = 500;
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private const int PointsPerNode = 5000;
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public override void Initialize()
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{
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base.Initialize();
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@@ -34,7 +31,7 @@ public sealed partial class ArtifactSystem : EntitySystem
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private void OnInit(EntityUid uid, ArtifactComponent component, MapInitEvent args)
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{
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RandomizeArtifact(component);
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RandomizeArtifact(uid, component);
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}
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/// <summary>
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@@ -52,7 +49,7 @@ public sealed partial class ArtifactSystem : EntitySystem
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if (component.NodeTree == null)
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return;
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var price = component.NodeTree.AllNodes.Sum(GetNodePrice);
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var price = component.NodeTree.AllNodes.Sum(x => GetNodePrice(x, component));
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// 25% bonus for fully exploring every node.
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var fullyExploredBonus = component.NodeTree.AllNodes.Any(x => !x.Triggered) ? 1 : 1.25f;
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@@ -60,7 +57,7 @@ public sealed partial class ArtifactSystem : EntitySystem
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args.Price =+ price * fullyExploredBonus;
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}
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private float GetNodePrice(ArtifactNode node)
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private float GetNodePrice(ArtifactNode node, ArtifactComponent component)
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{
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if (!node.Discovered) //no money for undiscovered nodes.
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return 0;
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@@ -70,7 +67,7 @@ public sealed partial class ArtifactSystem : EntitySystem
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//the danger is the average of node depth, effect danger, and trigger danger.
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var nodeDanger = (node.Depth + node.Effect.TargetDepth + node.Trigger.TargetDepth) / 3;
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var price = MathF.Pow(2f, nodeDanger) * PricePerNode * priceMultiplier;
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var price = MathF.Pow(2f, nodeDanger) * component.PricePerNode * priceMultiplier;
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return price;
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}
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@@ -78,43 +75,52 @@ public sealed partial class ArtifactSystem : EntitySystem
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/// Calculates how many research points the artifact is worht
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/// </summary>
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/// <remarks>
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/// Rebalance this shit at some point. Definitely OP.
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/// General balancing (for fully unlocked artifacts):
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/// Simple (1-2 Nodes): ~10K
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/// Medium (5-8 Nodes): ~30-40K
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/// Complex (7-12 Nodes): ~60-80K
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///
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/// Simple artifacts should be enough to unlock a few techs.
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/// Medium should get you partway through a tree.
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/// Complex should get you through a full tree and then some.
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/// </remarks>
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public int GetResearchPointValue(EntityUid uid, ArtifactComponent? component = null)
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{
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if (!Resolve(uid, ref component) || component.NodeTree == null)
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return 0;
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var sumValue = component.NodeTree.AllNodes.Sum(GetNodePointValue);
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var sumValue = component.NodeTree.AllNodes.Sum(n => GetNodePointValue(n, component));
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var fullyExploredBonus = component.NodeTree.AllNodes.Any(x => !x.Triggered) ? 1 : 1.25f;
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var pointValue = (int) (sumValue * fullyExploredBonus);
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return pointValue;
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}
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private float GetNodePointValue(ArtifactNode node)
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/// <summary>
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/// Gets the point value for an individual node
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/// </summary>
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private float GetNodePointValue(ArtifactNode node, ArtifactComponent component)
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{
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if (!node.Discovered)
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return 0;
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var valueDeduction = !node.Triggered ? 0.5f : 1;
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var valueDeduction = !node.Triggered ? 0.25f : 1;
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var nodeDanger = (node.Depth + node.Effect.TargetDepth + node.Trigger.TargetDepth) / 3;
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return (nodeDanger+1) * PointsPerNode * valueDeduction;
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return component.PointsPerNode * MathF.Pow(component.PointDangerMultiplier, nodeDanger) * valueDeduction;
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}
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/// <summary>
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/// Randomize a given artifact.
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/// </summary>
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[PublicAPI]
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public void RandomizeArtifact(ArtifactComponent component)
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public void RandomizeArtifact(EntityUid uid, ArtifactComponent component)
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{
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var nodeAmount = _random.Next(component.NodesMin, component.NodesMax);
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component.NodeTree = new ArtifactTree();
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GenerateArtifactNodeTree(component.Owner, ref component.NodeTree, nodeAmount);
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EnterNode(component.Owner, ref component.NodeTree.StartNode, component);
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GenerateArtifactNodeTree(uid, ref component.NodeTree, nodeAmount);
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EnterNode(uid, ref component.NodeTree.StartNode, component);
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}
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/// <summary>
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@@ -166,21 +172,21 @@ public sealed partial class ArtifactSystem : EntitySystem
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component.CurrentNode.Triggered = true;
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if (component.CurrentNode.Edges.Any())
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{
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var newNode = GetNewNode(component);
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var newNode = GetNewNode(uid, component);
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if (newNode == null)
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return;
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EnterNode(uid, ref newNode, component);
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}
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}
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private ArtifactNode? GetNewNode(ArtifactComponent component)
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private ArtifactNode? GetNewNode(EntityUid uid, ArtifactComponent component)
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{
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if (component.CurrentNode == null)
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return null;
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var allNodes = component.CurrentNode.Edges;
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if (TryComp<BiasedArtifactComponent>(component.Owner, out var bias) &&
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if (TryComp<BiasedArtifactComponent>(uid, out var bias) &&
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TryComp<TraversalDistorterComponent>(bias.Provider, out var trav) &&
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_random.Prob(trav.BiasChance) &&
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this.IsPowered(bias.Provider, EntityManager))
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@@ -1,4 +1,5 @@
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using Robust.Shared.Audio;
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using Content.Shared.Damage;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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@@ -104,6 +105,13 @@ public sealed class AnomalyComponent : Component
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[DataField("pulseVariation")]
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public float PulseVariation = .1f;
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/// <summary>
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/// The largest value by which the anomaly will vary in stability for each pulse.
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/// In simple terms, every pulse, stability changes from a range of -this_value to this_value
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/// </summary>
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[DataField("pulseStabilityVariation")]
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public float PulseStabilityVariation = 0.05f;
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/// <summary>
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/// The sound played when an anomaly pulses
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/// </summary>
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@@ -200,8 +208,36 @@ public sealed class AnomalyComponent : Component
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/// This doesn't include the point bonus for being unstable.
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/// </summary>
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[DataField("maxPointsPerSecond")]
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public int MaxPointsPerSecond = 100;
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public int MaxPointsPerSecond = 65;
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/// <summary>
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/// The multiplier applied to the point value for the
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/// anomaly being above the <see cref="GrowthThreshold"/>
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/// </summary>
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[DataField("growingPointMultiplier")]
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public float GrowingPointMultiplier = 1.2f;
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/// <summary>
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/// The multiplier applied to the point value for the
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/// anomaly being below the <see cref="DecayThreshold"/>
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/// </summary>
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[DataField("decayingPointMultiplier")]
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public float DecayingPointMultiplier = 0.75f;
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#endregion
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/// <summary>
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/// The amount of damage dealt when either a player touches the anomaly
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/// directly or by hitting the anomaly.
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/// </summary>
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[DataField("anomalyContactDamage", required: true)]
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public DamageSpecifier AnomalyContactDamage = default!;
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/// <summary>
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/// The sound effect played when a player
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/// burns themselves on an anomaly via contact.
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/// </summary>
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[DataField("anomalyContactDamageSound")]
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public SoundSpecifier AnomalyContactDamageSound = new SoundPathSpecifier("/Audio/Effects/lightburn.ogg");
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}
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[Serializable, NetSerializable]
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@@ -1,6 +1,10 @@
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using Content.Shared.Administration.Logs;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.GameStates;
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using Robust.Shared.Network;
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using Robust.Shared.Random;
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@@ -15,8 +19,10 @@ public abstract class SharedAnomalySystem : EntitySystem
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] protected readonly IRobustRandom Random = default!;
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[Dependency] protected readonly ISharedAdminLogManager Log = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] protected readonly SharedAudioSystem Audio = default!;
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[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
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[Dependency] protected readonly SharedPopupSystem Popup = default!;
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public override void Initialize()
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{
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@@ -26,6 +32,8 @@ public abstract class SharedAnomalySystem : EntitySystem
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SubscribeLocalEvent<AnomalyComponent, ComponentHandleState>(OnAnomalyHandleState);
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SubscribeLocalEvent<AnomalySupercriticalComponent, ComponentGetState>(OnSupercriticalGetState);
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SubscribeLocalEvent<AnomalySupercriticalComponent, ComponentHandleState>(OnSupercriticalHandleState);
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SubscribeLocalEvent<AnomalyComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<AnomalyComponent, AttackedEvent>(OnAttacked);
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SubscribeLocalEvent<AnomalyComponent, EntityUnpausedEvent>(OnAnomalyUnpause);
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SubscribeLocalEvent<AnomalyPulsingComponent, EntityUnpausedEvent>(OnPulsingUnpause);
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@@ -69,6 +77,26 @@ public abstract class SharedAnomalySystem : EntitySystem
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component.SupercriticalDuration = state.Duration;
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}
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private void OnInteractHand(EntityUid uid, AnomalyComponent component, InteractHandEvent args)
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{
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DoAnomalyBurnDamage(uid, args.User, component);
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args.Handled = true;
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}
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private void OnAttacked(EntityUid uid, AnomalyComponent component, AttackedEvent args)
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{
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DoAnomalyBurnDamage(uid, args.User, component);
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}
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public void DoAnomalyBurnDamage(EntityUid source, EntityUid target, AnomalyComponent component)
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{
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_damageable.TryChangeDamage(target, component.AnomalyContactDamage, true);
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if (!Timing.IsFirstTimePredicted || _net.IsServer)
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return;
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Audio.PlayPvs(component.AnomalyContactDamageSound, source);
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Popup.PopupEntity(Loc.GetString("anomaly-component-contact-damage"), target, target);
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}
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private void OnAnomalyUnpause(EntityUid uid, AnomalyComponent component, ref EntityUnpausedEvent args)
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{
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component.NextPulseTime += args.PausedTime;
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@@ -100,12 +128,9 @@ public abstract class SharedAnomalySystem : EntitySystem
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||||
{
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ChangeAnomalySeverity(uid, GetSeverityIncreaseFromGrowth(component), component);
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||||
}
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||||
else
|
||||
{
|
||||
// just doing this to update the scanner ui
|
||||
// as they hook into these events
|
||||
ChangeAnomalySeverity(uid, 0);
|
||||
}
|
||||
|
||||
var stability = Random.NextFloat(-component.PulseStabilityVariation, component.PulseStabilityVariation);
|
||||
ChangeAnomalyStability(uid, stability, component);
|
||||
|
||||
Log.Add(LogType.Anomaly, LogImpact.Medium, $"Anomaly {ToPrettyString(uid)} pulsed with severity {component.Severity}.");
|
||||
if (_net.IsServer)
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
anomaly-component-contact-damage = The anomaly sears off your skin!
|
||||
|
||||
anomaly-vessel-component-anomaly-assigned = Anomaly assigned to vessel.
|
||||
anomaly-vessel-component-not-assigned = This vessel is not assigned to any anomaly. Try using a scanner on it.
|
||||
anomaly-vessel-component-assigned = This vessel is currently assigned to an anomaly.
|
||||
anomaly-vessel-component-upgrade-output = point output
|
||||
|
||||
anomaly-particles-delta = Delta particles
|
||||
anomaly-particles-epsilon = Epsilon particles
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
anomaly-spawn-event-announcement = Our readings have detected a dangerous interspacial anomaly. Please inform the research team of { $sighting }.
|
||||
|
||||
anomaly-spawn-sighting-1 = low pulsating sounds heard throughout the station
|
||||
anomaly-spawn-sighting-2 = strange sources of light
|
||||
anomaly-spawn-sighting-3 = inexplicable shapes
|
||||
anomaly-spawn-sighting-4 = forms causing severe mental distress
|
||||
anomaly-spawn-sighting-5 = strange effects on the local environment
|
||||
@@ -1,4 +1,4 @@
|
||||
bluespace-artifact-event-announcement = Our readings have detected an incoming anomalous object. Please inform the research team of { $sighting }.
|
||||
bluespace-artifact-event-announcement = Our readings have detected an incoming object of alien origin. Please inform the research team of { $sighting }.
|
||||
|
||||
bluespace-artifact-sighting-1 = bright flashes of light
|
||||
bluespace-artifact-sighting-2 = strange sounds coming from maintenance tunnels
|
||||
|
||||
@@ -9,6 +9,9 @@
|
||||
collection: RadiationPulse
|
||||
params:
|
||||
volume: 5
|
||||
anomalyContactDamage:
|
||||
types:
|
||||
Radiation: 10
|
||||
- type: AmbientSound
|
||||
range: 5
|
||||
volume: -5
|
||||
@@ -35,8 +38,6 @@
|
||||
- type: InteractionOutline
|
||||
- type: Clickable
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
- type: Appearance
|
||||
- type: GuideHelp
|
||||
guides:
|
||||
|
||||
@@ -1,4 +1,13 @@
|
||||
- type: gameRule
|
||||
id: AnomalySpawn
|
||||
config:
|
||||
!type:StationEventRuleConfiguration
|
||||
id: AnomalySpawn
|
||||
weight: 10
|
||||
startAfter: 30
|
||||
endAfter: 35
|
||||
|
||||
- type: gameRule
|
||||
id: BluespaceArtifact
|
||||
config:
|
||||
!type:StationEventRuleConfiguration
|
||||
|
||||
Reference in New Issue
Block a user