Anomaly events & science point gen tweaks (#13590)

This commit is contained in:
Nemanja
2023-01-20 19:42:38 -05:00
committed by GitHub
parent f57f9e9ffb
commit cd52b458df
15 changed files with 207 additions and 43 deletions

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@@ -74,7 +74,7 @@ public sealed partial class AnomalySystem
UpdateGeneratorUi(uid, component);
}
private void SpawnOnRandomGridLocation(EntityUid grid, string toSpawn)
public void SpawnOnRandomGridLocation(EntityUid grid, string toSpawn)
{
if (!TryComp<MapGridComponent>(grid, out var gridComp))
return;

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@@ -95,7 +95,7 @@ public sealed partial class AnomalySystem
component.TokenSource = null;
Audio.PlayPvs(component.CompleteSound, uid);
_popup.PopupEntity(Loc.GetString("anomaly-scanner-component-scan-complete"), uid);
Popup.PopupEntity(Loc.GetString("anomaly-scanner-component-scan-complete"), uid);
UpdateScannerWithNewAnomaly(uid, args.Anomaly, component);
if (TryComp<ActorComponent>(args.User, out var actor))

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@@ -21,6 +21,7 @@ public sealed partial class AnomalySystem
SubscribeLocalEvent<AnomalyVesselComponent, ComponentShutdown>(OnVesselShutdown);
SubscribeLocalEvent<AnomalyVesselComponent, MapInitEvent>(OnVesselMapInit);
SubscribeLocalEvent<AnomalyVesselComponent, RefreshPartsEvent>(OnRefreshParts);
SubscribeLocalEvent<AnomalyVesselComponent, UpgradeExamineEvent>(OnUpgradeExamine);
SubscribeLocalEvent<AnomalyVesselComponent, InteractUsingEvent>(OnVesselInteractUsing);
SubscribeLocalEvent<AnomalyVesselComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<AnomalyVesselComponent, ResearchServerGetPointsPerSecondEvent>(OnVesselGetPointsPerSecond);
@@ -59,6 +60,11 @@ public sealed partial class AnomalySystem
component.PointMultiplier = MathF.Pow(component.PartRatingPointModifier, modifierRating);
}
private void OnUpgradeExamine(EntityUid uid, AnomalyVesselComponent component, UpgradeExamineEvent args)
{
args.AddPercentageUpgrade("anomaly-vessel-component-upgrade-output", component.PointMultiplier);
}
private void OnVesselInteractUsing(EntityUid uid, AnomalyVesselComponent component, InteractUsingEvent args)
{
if (component.Anomaly != null ||
@@ -74,7 +80,7 @@ public sealed partial class AnomalySystem
component.Anomaly = scanner.ScannedAnomaly;
anomalyComponent.ConnectedVessel = uid;
UpdateVesselAppearance(uid, component);
_popup.PopupEntity(Loc.GetString("anomaly-vessel-component-anomaly-assigned"), uid);
Popup.PopupEntity(Loc.GetString("anomaly-vessel-component-anomaly-assigned"), uid);
}
private void OnVesselGetPointsPerSecond(EntityUid uid, AnomalyVesselComponent component, ref ResearchServerGetPointsPerSecondEvent args)

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@@ -4,7 +4,6 @@ using Content.Server.Audio;
using Content.Server.DoAfter;
using Content.Server.Explosion.EntitySystems;
using Content.Server.Materials;
using Content.Server.Popups;
using Content.Shared.Anomaly;
using Content.Shared.Anomaly.Components;
using Robust.Server.GameObjects;
@@ -24,7 +23,6 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly ExplosionSystem _explosion = default!;
[Dependency] private readonly MaterialStorageSystem _material = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
@@ -101,9 +99,9 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
var multiplier = 1f;
if (component.Stability > component.GrowthThreshold)
multiplier = 1.25f; //more points for unstable
multiplier = component.GrowingPointMultiplier; //more points for unstable
else if (component.Stability < component.DecayThreshold)
multiplier = 0.75f; //less points if it's dying
multiplier = component.DecayingPointMultiplier; //less points if it's dying
//penalty of up to 50% based on health
multiplier *= MathF.Pow(1.5f, component.Health) - 0.5f;

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@@ -0,0 +1,51 @@
using System.Linq;
using Content.Server.Anomaly;
using Content.Server.Station.Components;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
public sealed class AnomalySpawn : StationEventSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly AnomalySystem _anomaly = default!;
public override string Prototype => "AnomalySpawn";
public readonly string AnomalySpawnerPrototype = "RandomAnomalySpawner";
public override void Added()
{
base.Added();
var str = Loc.GetString("anomaly-spawn-event-announcement",
("sighting", Loc.GetString($"anomaly-spawn-sighting-{_random.Next(1, 6)}")));
ChatSystem.DispatchGlobalAnnouncement(str, colorOverride: Color.FromHex("#18abf5"));
}
public override void Started()
{
base.Started();
if (StationSystem.Stations.Count == 0)
return; // No stations
var chosenStation = RobustRandom.Pick(StationSystem.Stations.ToList());
if (!TryComp<StationDataComponent>(chosenStation, out var stationData))
return;
EntityUid? grid = null;
foreach (var g in stationData.Grids.Where(HasComp<BecomesStationComponent>))
{
grid = g;
}
if (grid is not { })
return;
var amountToSpawn = Math.Max(1, (int) MathF.Round(GetSeverityModifier() / 2));
for (var i = 0; i < amountToSpawn; i++)
{
_anomaly.SpawnOnRandomGridLocation(grid.Value, AnomalySpawnerPrototype);
}
}
}

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@@ -34,7 +34,9 @@ public sealed class BluespaceArtifact : StationEventSystem
public override void Started()
{
base.Started();
var amountToSpawn = Math.Max(1, (int) MathF.Round(GetSeverityModifier() / 1.5f));
for (var i = 0; i < amountToSpawn; i++)
{
if (!TryFindRandomTile(out _, out _, out _, out var coords))
return;
@@ -43,4 +45,5 @@ public sealed class BluespaceArtifact : StationEventSystem
Sawmill.Info($"Spawning random artifact at {coords}");
}
}
}

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@@ -51,6 +51,25 @@ public sealed class ArtifactComponent : Component
/// </summary>
[DataField("lastActivationTime", customTypeSerializer: typeof(TimespanSerializer))]
public TimeSpan LastActivationTime;
/// <summary>
/// The base price of each node for an artifact
/// </summary>
[DataField("pricePerNode")]
public int PricePerNode = 500;
/// <summary>
/// The base amount of research points for each artifact node.
/// </summary>
[DataField("pointsPerNode")]
public int PointsPerNode = 5000;
/// <summary>
/// A multiplier that is raised to the power of the average depth of a node.
/// Used for calculating the research point value of an artifact node.
/// </summary>
[DataField("pointDangerMultiplier")]
public float PointDangerMultiplier = 1.35f;
}
/// <summary>

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@@ -17,9 +17,6 @@ public sealed partial class ArtifactSystem : EntitySystem
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IRobustRandom _random = default!;
private const int PricePerNode = 500;
private const int PointsPerNode = 5000;
public override void Initialize()
{
base.Initialize();
@@ -34,7 +31,7 @@ public sealed partial class ArtifactSystem : EntitySystem
private void OnInit(EntityUid uid, ArtifactComponent component, MapInitEvent args)
{
RandomizeArtifact(component);
RandomizeArtifact(uid, component);
}
/// <summary>
@@ -52,7 +49,7 @@ public sealed partial class ArtifactSystem : EntitySystem
if (component.NodeTree == null)
return;
var price = component.NodeTree.AllNodes.Sum(GetNodePrice);
var price = component.NodeTree.AllNodes.Sum(x => GetNodePrice(x, component));
// 25% bonus for fully exploring every node.
var fullyExploredBonus = component.NodeTree.AllNodes.Any(x => !x.Triggered) ? 1 : 1.25f;
@@ -60,7 +57,7 @@ public sealed partial class ArtifactSystem : EntitySystem
args.Price =+ price * fullyExploredBonus;
}
private float GetNodePrice(ArtifactNode node)
private float GetNodePrice(ArtifactNode node, ArtifactComponent component)
{
if (!node.Discovered) //no money for undiscovered nodes.
return 0;
@@ -70,7 +67,7 @@ public sealed partial class ArtifactSystem : EntitySystem
//the danger is the average of node depth, effect danger, and trigger danger.
var nodeDanger = (node.Depth + node.Effect.TargetDepth + node.Trigger.TargetDepth) / 3;
var price = MathF.Pow(2f, nodeDanger) * PricePerNode * priceMultiplier;
var price = MathF.Pow(2f, nodeDanger) * component.PricePerNode * priceMultiplier;
return price;
}
@@ -78,43 +75,52 @@ public sealed partial class ArtifactSystem : EntitySystem
/// Calculates how many research points the artifact is worht
/// </summary>
/// <remarks>
/// Rebalance this shit at some point. Definitely OP.
/// General balancing (for fully unlocked artifacts):
/// Simple (1-2 Nodes): ~10K
/// Medium (5-8 Nodes): ~30-40K
/// Complex (7-12 Nodes): ~60-80K
///
/// Simple artifacts should be enough to unlock a few techs.
/// Medium should get you partway through a tree.
/// Complex should get you through a full tree and then some.
/// </remarks>
public int GetResearchPointValue(EntityUid uid, ArtifactComponent? component = null)
{
if (!Resolve(uid, ref component) || component.NodeTree == null)
return 0;
var sumValue = component.NodeTree.AllNodes.Sum(GetNodePointValue);
var sumValue = component.NodeTree.AllNodes.Sum(n => GetNodePointValue(n, component));
var fullyExploredBonus = component.NodeTree.AllNodes.Any(x => !x.Triggered) ? 1 : 1.25f;
var pointValue = (int) (sumValue * fullyExploredBonus);
return pointValue;
}
private float GetNodePointValue(ArtifactNode node)
/// <summary>
/// Gets the point value for an individual node
/// </summary>
private float GetNodePointValue(ArtifactNode node, ArtifactComponent component)
{
if (!node.Discovered)
return 0;
var valueDeduction = !node.Triggered ? 0.5f : 1;
var valueDeduction = !node.Triggered ? 0.25f : 1;
var nodeDanger = (node.Depth + node.Effect.TargetDepth + node.Trigger.TargetDepth) / 3;
return (nodeDanger+1) * PointsPerNode * valueDeduction;
return component.PointsPerNode * MathF.Pow(component.PointDangerMultiplier, nodeDanger) * valueDeduction;
}
/// <summary>
/// Randomize a given artifact.
/// </summary>
[PublicAPI]
public void RandomizeArtifact(ArtifactComponent component)
public void RandomizeArtifact(EntityUid uid, ArtifactComponent component)
{
var nodeAmount = _random.Next(component.NodesMin, component.NodesMax);
component.NodeTree = new ArtifactTree();
GenerateArtifactNodeTree(component.Owner, ref component.NodeTree, nodeAmount);
EnterNode(component.Owner, ref component.NodeTree.StartNode, component);
GenerateArtifactNodeTree(uid, ref component.NodeTree, nodeAmount);
EnterNode(uid, ref component.NodeTree.StartNode, component);
}
/// <summary>
@@ -166,21 +172,21 @@ public sealed partial class ArtifactSystem : EntitySystem
component.CurrentNode.Triggered = true;
if (component.CurrentNode.Edges.Any())
{
var newNode = GetNewNode(component);
var newNode = GetNewNode(uid, component);
if (newNode == null)
return;
EnterNode(uid, ref newNode, component);
}
}
private ArtifactNode? GetNewNode(ArtifactComponent component)
private ArtifactNode? GetNewNode(EntityUid uid, ArtifactComponent component)
{
if (component.CurrentNode == null)
return null;
var allNodes = component.CurrentNode.Edges;
if (TryComp<BiasedArtifactComponent>(component.Owner, out var bias) &&
if (TryComp<BiasedArtifactComponent>(uid, out var bias) &&
TryComp<TraversalDistorterComponent>(bias.Provider, out var trav) &&
_random.Prob(trav.BiasChance) &&
this.IsPowered(bias.Provider, EntityManager))

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@@ -1,4 +1,5 @@
using Robust.Shared.Audio;
using Content.Shared.Damage;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
@@ -104,6 +105,13 @@ public sealed class AnomalyComponent : Component
[DataField("pulseVariation")]
public float PulseVariation = .1f;
/// <summary>
/// The largest value by which the anomaly will vary in stability for each pulse.
/// In simple terms, every pulse, stability changes from a range of -this_value to this_value
/// </summary>
[DataField("pulseStabilityVariation")]
public float PulseStabilityVariation = 0.05f;
/// <summary>
/// The sound played when an anomaly pulses
/// </summary>
@@ -200,8 +208,36 @@ public sealed class AnomalyComponent : Component
/// This doesn't include the point bonus for being unstable.
/// </summary>
[DataField("maxPointsPerSecond")]
public int MaxPointsPerSecond = 100;
public int MaxPointsPerSecond = 65;
/// <summary>
/// The multiplier applied to the point value for the
/// anomaly being above the <see cref="GrowthThreshold"/>
/// </summary>
[DataField("growingPointMultiplier")]
public float GrowingPointMultiplier = 1.2f;
/// <summary>
/// The multiplier applied to the point value for the
/// anomaly being below the <see cref="DecayThreshold"/>
/// </summary>
[DataField("decayingPointMultiplier")]
public float DecayingPointMultiplier = 0.75f;
#endregion
/// <summary>
/// The amount of damage dealt when either a player touches the anomaly
/// directly or by hitting the anomaly.
/// </summary>
[DataField("anomalyContactDamage", required: true)]
public DamageSpecifier AnomalyContactDamage = default!;
/// <summary>
/// The sound effect played when a player
/// burns themselves on an anomaly via contact.
/// </summary>
[DataField("anomalyContactDamageSound")]
public SoundSpecifier AnomalyContactDamageSound = new SoundPathSpecifier("/Audio/Effects/lightburn.ogg");
}
[Serializable, NetSerializable]

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@@ -1,6 +1,10 @@
using Content.Shared.Administration.Logs;
using Content.Shared.Anomaly.Components;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.GameStates;
using Robust.Shared.Network;
using Robust.Shared.Random;
@@ -15,8 +19,10 @@ public abstract class SharedAnomalySystem : EntitySystem
[Dependency] private readonly INetManager _net = default!;
[Dependency] protected readonly IRobustRandom Random = default!;
[Dependency] protected readonly ISharedAdminLogManager Log = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] protected readonly SharedAudioSystem Audio = default!;
[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
public override void Initialize()
{
@@ -26,6 +32,8 @@ public abstract class SharedAnomalySystem : EntitySystem
SubscribeLocalEvent<AnomalyComponent, ComponentHandleState>(OnAnomalyHandleState);
SubscribeLocalEvent<AnomalySupercriticalComponent, ComponentGetState>(OnSupercriticalGetState);
SubscribeLocalEvent<AnomalySupercriticalComponent, ComponentHandleState>(OnSupercriticalHandleState);
SubscribeLocalEvent<AnomalyComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<AnomalyComponent, AttackedEvent>(OnAttacked);
SubscribeLocalEvent<AnomalyComponent, EntityUnpausedEvent>(OnAnomalyUnpause);
SubscribeLocalEvent<AnomalyPulsingComponent, EntityUnpausedEvent>(OnPulsingUnpause);
@@ -69,6 +77,26 @@ public abstract class SharedAnomalySystem : EntitySystem
component.SupercriticalDuration = state.Duration;
}
private void OnInteractHand(EntityUid uid, AnomalyComponent component, InteractHandEvent args)
{
DoAnomalyBurnDamage(uid, args.User, component);
args.Handled = true;
}
private void OnAttacked(EntityUid uid, AnomalyComponent component, AttackedEvent args)
{
DoAnomalyBurnDamage(uid, args.User, component);
}
public void DoAnomalyBurnDamage(EntityUid source, EntityUid target, AnomalyComponent component)
{
_damageable.TryChangeDamage(target, component.AnomalyContactDamage, true);
if (!Timing.IsFirstTimePredicted || _net.IsServer)
return;
Audio.PlayPvs(component.AnomalyContactDamageSound, source);
Popup.PopupEntity(Loc.GetString("anomaly-component-contact-damage"), target, target);
}
private void OnAnomalyUnpause(EntityUid uid, AnomalyComponent component, ref EntityUnpausedEvent args)
{
component.NextPulseTime += args.PausedTime;
@@ -100,12 +128,9 @@ public abstract class SharedAnomalySystem : EntitySystem
{
ChangeAnomalySeverity(uid, GetSeverityIncreaseFromGrowth(component), component);
}
else
{
// just doing this to update the scanner ui
// as they hook into these events
ChangeAnomalySeverity(uid, 0);
}
var stability = Random.NextFloat(-component.PulseStabilityVariation, component.PulseStabilityVariation);
ChangeAnomalyStability(uid, stability, component);
Log.Add(LogType.Anomaly, LogImpact.Medium, $"Anomaly {ToPrettyString(uid)} pulsed with severity {component.Severity}.");
if (_net.IsServer)

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@@ -1,6 +1,9 @@
anomaly-component-contact-damage = The anomaly sears off your skin!
anomaly-vessel-component-anomaly-assigned = Anomaly assigned to vessel.
anomaly-vessel-component-not-assigned = This vessel is not assigned to any anomaly. Try using a scanner on it.
anomaly-vessel-component-assigned = This vessel is currently assigned to an anomaly.
anomaly-vessel-component-upgrade-output = point output
anomaly-particles-delta = Delta particles
anomaly-particles-epsilon = Epsilon particles

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@@ -0,0 +1,7 @@
anomaly-spawn-event-announcement = Our readings have detected a dangerous interspacial anomaly. Please inform the research team of { $sighting }.
anomaly-spawn-sighting-1 = low pulsating sounds heard throughout the station
anomaly-spawn-sighting-2 = strange sources of light
anomaly-spawn-sighting-3 = inexplicable shapes
anomaly-spawn-sighting-4 = forms causing severe mental distress
anomaly-spawn-sighting-5 = strange effects on the local environment

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@@ -1,4 +1,4 @@
bluespace-artifact-event-announcement = Our readings have detected an incoming anomalous object. Please inform the research team of { $sighting }.
bluespace-artifact-event-announcement = Our readings have detected an incoming object of alien origin. Please inform the research team of { $sighting }.
bluespace-artifact-sighting-1 = bright flashes of light
bluespace-artifact-sighting-2 = strange sounds coming from maintenance tunnels

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@@ -9,6 +9,9 @@
collection: RadiationPulse
params:
volume: 5
anomalyContactDamage:
types:
Radiation: 10
- type: AmbientSound
range: 5
volume: -5
@@ -35,8 +38,6 @@
- type: InteractionOutline
- type: Clickable
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Metallic
- type: Appearance
- type: GuideHelp
guides:

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@@ -1,4 +1,13 @@
- type: gameRule
id: AnomalySpawn
config:
!type:StationEventRuleConfiguration
id: AnomalySpawn
weight: 10
startAfter: 30
endAfter: 35
- type: gameRule
id: BluespaceArtifact
config:
!type:StationEventRuleConfiguration