Add autocomplete to setgamepreset command (#15399)
* Add autocomplete to setgamepreset * better ordering
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@@ -1,12 +1,18 @@
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using Content.Server.Administration;
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using System.Linq;
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using Content.Server.Administration;
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using Content.Server.GameTicking.Presets;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GameTicking.Commands
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{
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[AdminCommand(AdminFlags.Round)]
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sealed class SetGamePresetCommand : IConsoleCommand
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public sealed class SetGamePresetCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entity = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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public string Command => "setgamepreset";
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public string Description => Loc.GetString("set-game-preset-command-description", ("command", Command));
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public string Help => Loc.GetString("set-game-preset-command-help-text", ("command", Command));
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@@ -19,7 +25,7 @@ namespace Content.Server.GameTicking.Commands
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return;
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}
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var ticker = EntitySystem.Get<GameTicker>();
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var ticker = _entity.System<GameTicker>();
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if (!ticker.TryFindGamePreset(args[0], out var preset))
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{
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@@ -30,5 +36,23 @@ namespace Content.Server.GameTicking.Commands
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ticker.SetGamePreset(preset);
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shell.WriteLine(Loc.GetString("set-game-preset-preset-set", ("preset", preset.ID)));
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}
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public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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if (args.Length == 1)
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{
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var gamePresets = _prototype.EnumeratePrototypes<GamePresetPrototype>()
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.OrderBy(p => p.ID);
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var options = new List<string>();
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foreach (var preset in gamePresets)
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{
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options.Add(preset.ID);
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options.AddRange(preset.Alias);
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}
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return CompletionResult.FromHintOptions(options, "<id>");
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}
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return CompletionResult.Empty;
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}
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}
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}
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@@ -1,2 +1,5 @@
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set-game-preset-command-description = Sets the game preset for the current round.
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set-game-preset-command-help-text = setgamepreset <id>
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set-game-preset-preset-error = Unable to find game preset "{$preset}"
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set-game-preset-preset-set = Set game preset to "{$preset}"
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