Add autocomplete to setgamepreset command (#15399)

* Add autocomplete to setgamepreset

* better ordering
This commit is contained in:
Nemanja
2023-04-13 21:06:06 -04:00
committed by GitHub
parent d732acae3e
commit ccf81a6be9
2 changed files with 30 additions and 3 deletions

View File

@@ -1,12 +1,18 @@
using Content.Server.Administration; using System.Linq;
using Content.Server.Administration;
using Content.Server.GameTicking.Presets;
using Content.Shared.Administration; using Content.Shared.Administration;
using Robust.Shared.Console; using Robust.Shared.Console;
using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Commands namespace Content.Server.GameTicking.Commands
{ {
[AdminCommand(AdminFlags.Round)] [AdminCommand(AdminFlags.Round)]
sealed class SetGamePresetCommand : IConsoleCommand public sealed class SetGamePresetCommand : IConsoleCommand
{ {
[Dependency] private readonly IEntityManager _entity = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
public string Command => "setgamepreset"; public string Command => "setgamepreset";
public string Description => Loc.GetString("set-game-preset-command-description", ("command", Command)); public string Description => Loc.GetString("set-game-preset-command-description", ("command", Command));
public string Help => Loc.GetString("set-game-preset-command-help-text", ("command", Command)); public string Help => Loc.GetString("set-game-preset-command-help-text", ("command", Command));
@@ -19,7 +25,7 @@ namespace Content.Server.GameTicking.Commands
return; return;
} }
var ticker = EntitySystem.Get<GameTicker>(); var ticker = _entity.System<GameTicker>();
if (!ticker.TryFindGamePreset(args[0], out var preset)) if (!ticker.TryFindGamePreset(args[0], out var preset))
{ {
@@ -30,5 +36,23 @@ namespace Content.Server.GameTicking.Commands
ticker.SetGamePreset(preset); ticker.SetGamePreset(preset);
shell.WriteLine(Loc.GetString("set-game-preset-preset-set", ("preset", preset.ID))); shell.WriteLine(Loc.GetString("set-game-preset-preset-set", ("preset", preset.ID)));
} }
public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
if (args.Length == 1)
{
var gamePresets = _prototype.EnumeratePrototypes<GamePresetPrototype>()
.OrderBy(p => p.ID);
var options = new List<string>();
foreach (var preset in gamePresets)
{
options.Add(preset.ID);
options.AddRange(preset.Alias);
}
return CompletionResult.FromHintOptions(options, "<id>");
}
return CompletionResult.Empty;
}
} }
} }

View File

@@ -1,2 +1,5 @@
set-game-preset-command-description = Sets the game preset for the current round.
set-game-preset-command-help-text = setgamepreset <id>
set-game-preset-preset-error = Unable to find game preset "{$preset}" set-game-preset-preset-error = Unable to find game preset "{$preset}"
set-game-preset-preset-set = Set game preset to "{$preset}" set-game-preset-preset-set = Set game preset to "{$preset}"