Cannot stack binary and trinary Atmos pumps and devices. 5x Filter rate boost (#16331)
* Cannot stack binary and trinary Atmos pumps and devices - Filters now have a 5x max volume to compensate for no more stacking - Add flipped versions of mixers and filters to the list of constructables * Oi! No anchoring unstackables together! * Use EntityLookupSystem in Unstackable and Window lookup - Use static method for AnyUnstackableTiles
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@@ -1,4 +1,5 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Client.Popups;
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using Content.Shared.Construction;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Examine;
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@@ -24,6 +25,7 @@ namespace Content.Client.Construction
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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private readonly Dictionary<int, ConstructionGhostComponent> _ghosts = new();
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private readonly Dictionary<string, ConstructionGuide> _guideCache = new();
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@@ -188,11 +190,8 @@ namespace Content.Client.Construction
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if (!_interactionSystem.InRangeUnobstructed(user, loc, 20f, predicate: predicate))
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return false;
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foreach (var condition in prototype.Conditions)
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{
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if (!condition.Condition(user, loc, dir))
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return false;
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}
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if (!CheckConstructionConditions(prototype, loc, dir, user))
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return false;
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ghost = EntityManager.SpawnEntity("constructionghost", loc);
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var comp = EntityManager.GetComponent<ConstructionGhostComponent>(ghost.Value);
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@@ -217,6 +216,27 @@ namespace Content.Client.Construction
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return true;
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}
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private bool CheckConstructionConditions(ConstructionPrototype prototype, EntityCoordinates loc, Direction dir,
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EntityUid user)
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{
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foreach (var condition in prototype.Conditions)
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{
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if (!condition.Condition(user, loc, dir))
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{
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var message = condition.GenerateGuideEntry()?.Localization;
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if (message != null)
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{
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// Show the reason to the user:
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_popupSystem.PopupCoordinates(Loc.GetString(message), loc);
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}
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return false;
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}
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}
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return true;
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}
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/// <summary>
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/// Checks if any construction ghosts are present at the given position
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/// </summary>
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