Add pitch variations (#874)

This commit is contained in:
Fouin
2020-05-03 11:20:03 +02:00
committed by GitHub
parent 20352ba546
commit ccbe4bc23f
3 changed files with 32 additions and 1 deletions

View File

@@ -0,0 +1,22 @@
using System;
using Content.Shared.GameObjects.Components.Sound;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Random;
namespace Content.Shared.Audio
{
public static class AudioHelpers{
/// <summary>
/// Returns a random pitch.
/// </summary>
public static AudioParams WithVariation(float amplitude)
{
var scale = (float)(IoCManager.Resolve<IRobustRandom>().NextGaussian(1, amplitude));
return AudioParams.Default.WithPitchScale(scale);
}
}
}