Dungeon generation refactor (#17121)

This commit is contained in:
metalgearsloth
2023-06-27 19:17:42 +10:00
committed by GitHub
parent b3d395f214
commit cca1a78384
26 changed files with 1528 additions and 496 deletions

View File

@@ -0,0 +1,22 @@
using Content.Shared.Maps;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Procedural.PostGeneration;
/// <summary>
/// Places tiles / entities onto room entrances.
/// </summary>
public sealed class RoomEntrancePostGen : IPostDunGen
{
[DataField("entities", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
public List<string?> Entities = new()
{
"CableApcExtension",
"AirlockGlass",
};
[DataField("tile", customTypeSerializer:typeof(PrototypeIdSerializer<ContentTileDefinition>))]
public string Tile = "FloorSteel";
}