Dungeon generation refactor (#17121)
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@@ -26,7 +26,7 @@ public sealed class MiddleConnectionPostGen : IPostDunGen
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public string Tile = "FloorSteel";
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[DataField("entities", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
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public List<string> Entities = new()
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public List<string?> Entities = new()
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{
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"CableApcExtension",
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"AirlockGlass"
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@@ -35,5 +35,5 @@ public sealed class MiddleConnectionPostGen : IPostDunGen
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/// <summary>
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/// If overlap > 1 then what should spawn on the edges.
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/// </summary>
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[DataField("edgeEntities")] public List<string>? EdgeEntities;
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[DataField("edgeEntities")] public List<string?> EdgeEntities = new();
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}
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