Dungeon generation refactor (#17121)
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using Content.Shared.Storage;
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namespace Content.Shared.Procedural.PostGeneration;
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/// <summary>
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/// Spawns entities inside corners.
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/// </summary>
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public sealed class CornerClutterPostGen : IPostDunGen
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{
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[DataField("chance")]
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public float Chance = 0.50f;
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/// <summary>
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/// The default starting bulbs
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/// </summary>
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[DataField("contents", required: true)]
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public List<EntitySpawnEntry> Contents = new();
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}
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